WoWNewsarchivFebruar 2020Klassenanpassungen mit den kommenden Wartungsarbeiten

Klassenanpassungen mit den kommenden Wartungsarbeiten


Geschrieben von Telias am 22.02.2020 um 09:34

Ein wenig überraschend hat Blizzard heute gleich mehrere Klassenanpassungen angekündigt. Der Schaden von mehreren Klassen wird mit diesen Klassenänderungen bei PvE-Kämpfen erhöht. Bei PvP-Kämpfen schaut es wiederum anders aus. Dort werden einige Klassen abgeschwächt.

We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):

Classes

  • Druid

  • Restoration

    • Rejuvenation now costs 10% base mana (from 10.5%).

    • Efflorescence now costs 17% base mana (from 21.6%).

    • Tranquility direct healing increased 11%.

      • Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
  • Hunter

  • Marksmanship

    • Damage of all abilities increased by 5%.
  • Monk

  • Windwalker

    • Damage of all abilities increased by 5%.
  • Mage

  • Frost

    • Damage of all abilities increased by 5%.
  • Shaman

  • Enhancement

    • Damage of all abilities increased by 3%.
  • Warlock

  • Demonology

    • Damage of all abilities increased by 5%.

Player vs. Player

  • Tank Specializations

    • Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
  • Death Knight

  • Unholy, Frost

    • Death Strike now heals for 20% of damage taken when engaged in combat with enemy players (was 40%).
    • Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
  • Blood

    • Death Strike now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%).
    • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
  • Mage

  • Frost

    • Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Fire

    • Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Arcane

    • Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Warlock

  • Affliction, Destruction

    • Demon Armor now increases Stamina by 5% (was 10%).
    • Demon Armor now increases Armor by 90% (was 150%).

Quelle: Battle.net

Datenschutz / Impressum