World of Warcraft
Dragonflight
Patch 10.2.5

Patch 8.1: Änderungen am Schattenpriester angekündigt und erklärt

Geschrieben von Tiggi am 23.10.2018 um 10:28

In jeder Erweiterung gibt es besonders zu Beginn das Problem, dass nicht alle Klasse gleich balanciert sind. Beim Schattenpriester könnte man in Battle for Azeroth meinen, dass dies der Fall ist. Er gilt als einer der schlechteren Schadensausteiler für Dungeons und Raids. Aus diesem Grunde wird diese Spezialisierung mit Patch 8.1: Wogen der Rache angepasst. Game Designer Seph erklärte im offiziellen WoW-Forum die geplanten Änderungen. Diese sollen mit dem nächsten PTR-Build auf die Testserver kommen.

Schattenpriester

Die wichtigsten Ziele für die Anpassungen am Schattenpriester seien, dass die Leerengestalt mehr Wichtigkeit gewinnt und es dem Priester mehr bringen soll, wenn er länger in dieser verweilen kann. Dazu sollen unter anderem die Optionen, die Form zu verlängern, erweitert werden. Außerdem soll die Defensive der Schatten-Priester erhöht werden sowie ihre (neben dem Schaden) Nützlichkeit für die Gruppe. Alle Einzelheiten entnehmt ihr dem nachfolgenden Bluepost.

Shadow Priest Changes in 8.1

The next PTR build includes some changes to Shadow Priest with the following goals:
  • Make Leerengestalt matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration
  • Improve Shadow’s defensive power and utility

Make Voidform Matter More
Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform, which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit:
  • Voidform increases spell damage by 20% (up from 10%)
  • Insanity drain increase per second in Voidform reduced by 15%
  • Void Bolt Insanity generation increased by 25%

Dispersion
Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

A new talent Intangibility replaces Manie (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

Shadowform’s Physical Damage Reduction
Shadowform's 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform, since you lose that defensive benefit going into Voidform.

We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

Halluzinationen
Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform, without incurring as much damage loss, since Insanity is constantly draining.

Other talent adjustments worth mentioning:
  • Mind Bomb and Psychic Scream now take 40% longer to break from damage.
  • Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time.
  • Lingering Insanity fades every 3 sec instead of every 2 sec.
  • Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.

Quelle: Battle.net


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