World of Warcraft
The War Within
Patch 11.0
WoWGuidesKlassenMönch

WoW: Klassenguides für den Mönch in The War Within

Geschrieben von Telias am 24.07.2024 um 15:20

Allgemeines zum Klassenguide für den Mönch

Dieser Mönch-Guide ist für Anfänger und fortgeschrittene Spieler dieser WoW-Klasse gedacht. Zunächst listen wir in unserem Klassenguide für The War Within alle spielbaren Volks- und Klassenkombinationen auf. Im Anfänger-Guide sind grundlegende Infos wie Eigenschaften und die Spielweise des Mönchs zu finden. Deutlich umfangreicher sind unsere Klassenguides für alle drei Spezialisierungen des Mönchs. Dort gibt es Infos zu allen Talenten, Ehrentalenten und Set-Boni. Unsere Guides beinhalten gängige Skillungen für Level 80. Bei der Rotation erfahrt ihr, welche Fähigkeiten die höchste Priorität haben und wann sie eingesetzt werden. Zu guter Letzt gibt es noch Infos zur Werteverteilung und eine Übersicht der besten Items (BiS) mit Angabe zur Herkunft. Weitere Klassenguides zu World of Warcraft sind im Menü weiter oben verlinkt.

Mönch

Zurück zur Übersicht

Klassenänderungen in The War Within

In The War Within wurden sämtliche Klassen und Spezialisierungen angepasst. Das Highlight in dieser Erweiterung sind die Heldentalente. Bei jeder Spezialisierung können wir uns nun für einen von zwei neuen Heldentalentbäumen entscheiden. Nachfolgend sind alle Klassenänderungen dieser Klasse im Überblick.

  • Monk
    • Many talents have moved locations or have had their pathing updated.
    • New Talent: Crashing Momentum – Targets you Roll through are snared by 40% for 5 seconds.
    • New Talent: Bounding Agility – Roll and Chi Torpedo travel a small distance further.
    • New Talent: Wind’s Reach – The range of Disable is increased by 5 yards. The duration of Crashing Momentum is increased by 3 seconds and its snare now reduces movement speed by an additional 20%.
    • New Talent: Ancient Arts – Reduces the cooldown of Paralysis by 8/15 seconds and the cooldown of Leg Sweep by 5/10 seconds.
    • New Talent: Jade Walk – While out of combat, your movement speed is increased by 15%.
    • New Talent: Pressure Points – Paralysis now removes all Enrage effects from its target.
    • New Talent: Energy Transfer – Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 seconds.
    • New Talent: Quick Footed – The duration of snare effects on you is reduced by 20%.
    • New Talent: Spirit’s Essence: Transcendence – Transfer snares targets within 10 yards by 70% for 4 seconds when cast.
    • New Talent: Peace and Prosperity – Reduces the cooldown of Ring of Peace by 5 seconds and Song of Chi-Ji’s cast time is reduced by 0.5 seconds.
    • New Talent: Swift Art – Roll removes a snare effect once every 30 seconds.
    • New Talent: Celestial Determination – While your celestial is active, you cannot be slowed below 90% normal movement speed.
    • New Talent: Martial Instincts – Increases your Physical damage done by 2/4% and Avoidance increased by 2/4%.
    • New Talent: Healing Winds: Transcendence – Transfer immediately heals you for 15% of your maximum health.
    • New Talent: Chi Proficiency – Magical damage done increased by 2/4% and healing done increased by 2/4%.
    • New Talent: Lighter Than Air – Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 seconds.
    • New Talent: Flow of Chi – You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
    • New Talent: Rushing Reflexes – Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy within 10 yards after you Roll.
    • New Talent: Transcendence: Linked Spirits – Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally’s location.
    • Tiger Tail Sweep has been redesigned – Increases the range of Leg Sweep by 4 yards. Now a 1-point talent.
    • Elusive Mists has been redesigned – Reduces all damage taken by you and your target while channeling Soothing Mists by 6%. Now a 1-point talent.
    • Chi Wave has been redesigned – Every 15 seconds, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
    • Summon White Tiger Statue has been redesigned – Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses damage to all enemies ever 2 seconds for 10 seconds.
    • Ironshell Brew has been redesigned – Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
    • Escape from Reality has been redesigned – After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 seconds, ignoring its cooldown.
    • Fatal Touch has been redesigned – Touch of Death increases your damage by 5% for 30 seconds after being cast and its cooldown is reduced by 90 seconds. Now a 1-point talent.
    • Improved Roll is now baseline for all Monk specializations.
    • Clash has moved to the Class tree.
    • Fortifying Brew cooldown is now 2 minutes for Mistweaver and Windwalker.
    • Vivacious Vivification now additionally increases the healing of your next Vivify.
    • The following talents are now 1 point:
      • Save Them All
      • Bounce Back
      • Resonant Fists
      • Grace of the Crane
      • Fast Feet
      • Windwalking
    • The following talents have been removed:
      • Improved Roll
      • Improved Vivify
      • Ferocity of Xuen
      • Hasty Provocation
      • Eye of the Tiger
      • Close to Heart
      • Generous Pour
      • Resonant Fists
      • Dampen Harm and Summon Black Ox Statue have been removed for Windwalker and Mistweaver.
      • Summon White Tiger Statue and Summon Jade Serpent Statue have been removed for Brewmaster and Windwalker.
    • Brewmaster
      • New Talent: Elixir of Determination – When you fall below 40% health, gain an absorb for 100% of recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 seconds.
      • New Talent: Strike At Dawn – Rising Sun Kick grants a stack of Elusive Brawler.
      • New Talent: One With the Wind – You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
      • New Talent: August Blessing – When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
      • New Talent: Ox Stance – Casting Purifying Brew grants charges/stacks of Ox Stance, based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
      • New Talent: Black Ox Adept – Rising Sun Kick grants a stack of Ox Stance.
      • New Talent: Heightened Guard – Ox Stance will now trigger when an attack is larger than 50% of your current health.
      • Anvil & Stave has been updated – Each time you dodge or an enemy misses, you reduce the remaining cooldown on your Brews by 0.5/1 second. Effect reduced for each recent melee attacker. Was 3 second internal cooldown.
      • Improved Invoke Niuzao, the Black Ox has been updated – While Niuzao is active, Purifying Brew increases the damage of Niuzao’s next Stomp, based on Stagger level. Damage is split between all enemies (was when purifying Stagger).
      • Improved Celestial Brew is now baseline for Brewmaster Monks.
      • Improved Purifying Brew is now baseline for Brewmaster Monks.
      • Elusive Footwork is now 1-point.
      • The following talents have been removed:
        • Healing Elixir
        • Clash (moved to class tree)
        • Graceful Exit
        • Bonedust Brew
        • Bountiful Brew
        • Attenuation
    • Mistweaver
      • New Talent: Crane Style – Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yards. Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yards.
      • New Talent: Deep Clarity – After you fully consume Thunder Focus Tea, your next Vivify triggers Zen Pulse.
      • New Talent: Chi Harmony – Renewing Mist increases its target’s healing received from you by 50% for the first 8 seconds of its duration, but cannot jump to a new target during this time.
      • New Talent: Lotus Infusion – Allies with Renewing Mist receive 15% more healing from you and Renewing Mist’s duration is increased by 2 seconds. Choice node with Chi Harmony.
        • Developer’s note: We’d like to offer a more passive option focused on AoE healing against Chi Harmony. Chi Harmony now restricting the movement of Renewing Mist for its duration has its pros and cons and we feel this addition opens up optionality a little more particularly in raid scenarios.
      • New Talent: Pool of Mists – Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1 second. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1 second.
      • Zen Pulse has been redesigned – Renewing Mist’s heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them increased by 5% per Renewing Mist active, up to 50%.
      • Refreshing Jade Wind has been redesigned – Thunder Focus Tea summons a whirling tornado around you, causing healing over 8 seconds to up to 5 allies within 10 yards.
      • Yu’lon’s Whisper has been redesigned – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards every 0.5 seconds.
      • Teachings of the Monastery is now a baseline effect.
        • Known Issue: Swapping from Windwalker specialization with Teachings of the Monastery talented to Mistweaver disables Teachings of the Monastery. Relogging or swapping to Brewmaster temporarily resolves this while we work on a fix.
      • Jadefire Stomp no longer casts Essence Font, its cooldown is reduced to 15 seconds (was 20 seconds), and now casts Gusts of Mist on each ally healed.
      • Gust of Mist healing increased by 20%.
      • Jade Bond now increases the healing of Yu’lon’s Soothing Breath by 300% (was 40%).
      • Invigorating Mist healing increased by 8%.
      • Invigorating Mist no longer counts full health allies among its splash cap, but its healing has been decreased.
      • Vivify healing increased by 9%.
      • Vivify now costs 3% base mana (was 3.4%).
        • Developer’s note: We are increasing the effectiveness of baseline Vivify with the removal of the Clouded Focus talent.
      • Revival now dispels up to 3 magical debuffs off of each target (was uncapped).
        • Developer’s note: This change is mainly targeted at Battlegrounds, where Revival has been overly oppressive to other specializations that rely on magic debuffs to function. We are not expecting this to impact PvE. This will not change how Revival functions with debuffs that stack multiple times, such as bursting.
      • Misty Peaks now has a 4/8% chance to activate and now extends Enveloping Mist on targets if Enveloping Mist is present (previously would not proc).
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Revival healing increased by 400%.
      • Revival now decreases its healing beyond 5 targets.
      • Mana Tea no longer grants its mana reduction effect if its channel begins before a raid encounter or Mythic+ dungeon starts.
      • Burst of Life’s icon has been changed.
      • The following talents have been removed:
        • Essence Font
        • Upwelling
        • Font of Life
        • Clouded Focus
    • Windwalker
      • New Talent: Acclamation – Rising Sun Kick increases the damage your target receives from you by 4% for 12 seconds. Multiple instances may overlap.
      • New Talent: Flurry of Xuen – Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yard cone. Invoking Xuen, the White Tiger activates Flurry of Xuen.
      • New Talent: Martial Mixture – Blackout Kick increases the damage of your next Tiger Palm by 10%, stacking up to 12 times.
      • New Talent: Courageous Impulse – The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175%.
      • New Talent: Energy Burst – When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
      • New Talent: Gale Force – Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 seconds. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable.
      • New Talent: Dual Threat – Your auto attacks have a 20% chance to instead kick your target dealing Physical damage and increasing your damage dealt by 5% for 5 seconds.
      • New Talent: Momentum Boost – Fists of Fury’s damage is increased by 100% of your Haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
      • New Talent: Ordered Elements – During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 7 seconds and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi.
      • New Talent: Sequenced Strikes – You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
      • New Talent: Revolving Whirl – Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji and its cooldown is reduced by 5 seconds.
      • New Talent: Knowledge of the Broken Temple – Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times.
      • New Talent: Singularly Focused Jade – Jadefire Stomp’s initial hit now strikes 1 target, but deals 500% increased damage and healing.
      • New Talent: Communion With Wind – Strike of the Windlord’s cooldown is reduced by 10 seconds and its damage is increased by 20%.
      • New Talent: Brawler’s Intensity – The cooldown of Rising Sun Kick is reduced by 1 second and the damage of Blackout Kick is increased by 10%.
      • New Talent: Combat Wisdom – While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 seconds, your next Tiger Palm also casts Expel Harm and deals 100% additional damage. Replaces Expel Harm.
      • New Talent: Memory of the Monastery – Tiger Palm’s chance to activate Blackout Kick! Is increased by 15% and consuming Teachings of the Monastery grants you 1% Haste for 5 seconds equal to the amount of stacks consumed.
      • New Talent: Jadefire Fists – At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 20 seconds. Shares a choice node with Jadefire Stomp.
      • New Talent: Ferociousness – Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
      • New Talent: Power of the Thunder King – Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%.
      • New Talent: Darting Hurricane – After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.
      • Glory of Dawn has been redesigned – Rising Sun Kick has a chance equal to 100% of your Haste to trigger a second time, dealing Physical damage and restoring 1 Chi.
      • Rushing Jade Wind has been redesigned – Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing Physical damage over 8 seconds to all enemies within 8 yards.
      • Jadefire Stomp has been redesigned – Strike the Ground fiercely to expose a path of jade for 30 seconds that increases your movement speed by 20% while inside, dealing Nature damage to up to 5 enemies and restores health to up to 5 allies within 30 yards caught in the path. Up to 5 enemies caught in the path suffer additional damage.
      • Inner Peace has been redesigned – Increases maximum Energy by 30. Tiger Palm’s energy cost reduced by 5.
      • Touch of Karma and Mark of the Crane are now learned baseline.
      • Mastery: Combo Strikes is now 20% more effective.
      • Whirling Dragon Punch now deals additional damage to the first target struck and its damage is reduced beyond 5 targets.
      • Expel Harm and Chi Burst no longer generate Chi.
      • Expel Harm and Chi Wave no longer trigger Combo Strikes.
      • Storm, Earth, and Fire now triggers Combo Strikes.
        • Developer’s note: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!).
      • Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts.
        • Developer’s note: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP.
      • Flying Serpent Kick no longer deals damage.
      • Mark of the Crane now only applies to the primary target of each strike.
      • Teachings of the Monastery now stacks up to 4 times (was 3).
      • Thunderfist now always generates 4 stacks of Thunderfist and additional stacks of Thunderfist per each additional target struck.
      • Transfer the Power no longer stacks from Rushing Jade Wind, but now stacks from Spinning Crane Kick.
      • Crane Vortex now increases the damage of Spinning Crane Kick by 15/30% (was 10/20%).
      • Spinning Crane Kick now cancels from using other spells or abilities, but no longer prevents auto-attacks for its duration.
      • Empowered Tiger Lightning’s effect is now baseline for Xuen, the White Tiger.
      • Invoker’s Delight now increases Haste by 20% while active (was 33%).
      • Xuen’s Bond now decreases the cooldown of Invoke Xuen, the White Tiger by 0.2 seconds (was 0.1 second) per Combo Strikes activation.
      • Dance of Chi-Ji’s chance to trigger reduced by 25%.
      • Tiger Palm Energy cost increased to 60 (was 50).
      • Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%).
      • Crane Vortex is now a 1-point talent and increases the radius of Spinning Crane Kick by 15%.
      • Vivify healing increased by 30% for Windwalker.
        • Developer’s note: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them.
      • Skytouch no longer increases the range of Tiger Palm, now increases Critical Strike chance by 15% (was 50%), and its lockout duration is 30 seconds (was 60 seconds).
      • Dance of Chi-Ji may now stack up to 2 times.
      • Flying Serpent Kick is now a 30 second cooldown (was 20 seconds).
      • Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%).
        • Developer’s note: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
      • Fury of Xuen now increases Haste, Mastery, and Critical Strike chance by 3% (was Haste by 5%) and Invokes Xuen, the White Tiger for 10 seconds (was 8 seconds).
      • Abilities affected by Ordered Elements, Dance of Chi-Ji, or Blackout Kick! now contribute to Drinking Horn Cover, Spiritual Focus, and Heart of the Jade Serpent as if their full Chi value was spent.
      • Fixed an issue that caused Jade Ignition’s damage to be reduced during Storm, Earth, and Fire.
      • The following talents are now 1 point:
        • Touch of the Tiger
        • Hardened Soles
        • Rising Star
      • The following talents have been removed:
        • Power Strikes
        • Fatal Flying Guillotine
        • Skyreach
        • Serenity
        • Forbidden Technique
        • Widening Whirl
        • Bonedust Brew
        • Attenuation
        • Dust in the Wind
        • Flashing Fists
        • Open Palm
        • Skytouch
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Verfügbare Völker für den Mönch

Bei diesen Völkern steht der Mönch in The War Within als spielbare Klasse zur Wahl.

Icon Volk Fraktion Verfügbar
Mechagnome Mechagnome Allianz
Kul Tiraner Kul Tiraner Allianz
Dunkeleisenzwerge Dunkeleisenzwerge Allianz
Leerenelfen Leerenelfen Allianz
Lichtgeschmiedete Draenei Lichtgeschmiedete Draenei Allianz
Draenei Draenei Allianz
Gnome Gnome Allianz
Menschen Menschen Allianz
Nachtelfen Nachtelfen Allianz
Pandaren Pandaren Allianz
Worgen Worgen Allianz  
Zwerge Zwerge Allianz  
Vulpera Vulpera Horde
Orcs der Mag'har Orcs der Mag'har Horde
Hochbergtauren Hochbergtauren Horde
Nachtgeborenen Nachtgeborenen Horde
Zandalaritrolle Zandalaritrolle Horde
Blutelfen Blutelfen Horde
Goblins Goblins Horde  
Orcs Orcs Horde
Pandaren Pandaren Horde
Tauren Tauren Horde
Trolle Trolle Horde
Untote Untote Horde
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Grundlagen / Anfänger-Guide

Nachfolgend gibt es Grundlagenwissen zu dieser Klasse. Detaillierte Anfängerguides, bei denen wir auch mehr auf die Fähigkeiten eingehen, sind in unseren Klassenguides zu den einzelnen Spezialisierungen zu finden.

Spielmöglichkeit

  • Nahkampf
  • Tank
  • Heiler

Rüstungsarten

  • Stoff
  • Leder
Mönch

Die Pandarenmeister haben sich dazu entschlossen, ihre uralten Kampfkünste mit jungen Kämpfern der Allianz und der Horde zu teilen. Durch die Nutzung ihrer inneren Stärke und kraftvollen "Chi"-Energie sind Mönche sowohl als Schadensklasse, in der Verteidigung, aber auch als Heiler äußerst talentiert.

Mönche sind Meister des unbewaffneten Kampfes und ziehen ihre Waffen nur für ihre verheerenden Finishing-Moves. Heilende Mönche tragen zur Harmonie und Ausgewogenheit einer jeden Gruppe bei und können selbst die schwersten Verletzungen mit traditionellen Heilmitteln und fokussierten Geisteskräften heilen. Und nur wenige können mit den Fähigkeiten der Mönchsbraumeister mithalten, deren stärkende Getränke und unvorhersehbarer Kampfstil es ihnen erlauben, extrem große Mengen an Schaden einzustecken.

Tank / Heiler / Damage

Als Mönch seid ihr für alles gerüstet. Egal ob eure Gruppe einen Heiler, einen Tank oder jemanden benötigt, der sich eine Schneise durch Horden von Gegnern schlägt.

Kicks & Moves

Mönche sind in der uralten Tradition von Harmonie und Kampf ausgebildet und streben nach innerem Frieden. Doch wer glaubt, dass sie eine leichte Beute darstellen, wird sich wundern. Durch ihre Kicks und blitzschnellen Bewegungen schaffen sie es auch, mit mehreren Gegnern gleichzeitig fertig zu werden.

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Mönch-Spezialisierungen

Viele Spieler fragen sich, für welche Spezialisierung des Mönchs sie sich entscheiden sollen. Jeder sollte sich für die Spielweise entscheiden, die ihm am meisten zusagt. Beim Mönch gibt es drei verschiedene Spezialisierungen. Wir können ihn als Heiler aus sicherer Entfernung sowie als Tank und DPS-Klasse im Nahkampf einsetzen. Die besten Skillungen aller Spezialisierungen findet ihr in unseren Klassenguides.

Braumeister-Mönch Guide

Der Braumeister-Mönch ist die Tank-Spezialisierung dieser Klasse. Als Mönch kann er zwar nur Lederrüstungen tragen, doch seine Stärke liegt darin, eingehenden Schaden zu vermeiden. Er versucht durch eine hohe Ausweichchance die Anzahl der eingehenden Treffer zu reduzieren. Den Schaden von durchkommenden Treffern erleidet der Braumeister-Mönch nicht sofort, sondern gestaffelt über mehrere Sekunden. Diese Staffelung versucht er dann zu reduzieren.

Weiter zum Braumeister-Mönch Guide für The War Within.

Braumeister-Mönch


Nebelwirker-Mönch Guide

Der Nebelwirker-Mönch setzt mehrere Arten von Heilzaubern ein. Er hat Heilungen über Zeit, direkte Heilzauber und besondere Heilzauber, die unter anderem durch bestimmte Fähigkeiten als Bonus aktiviert werden. Die meisten Heilzauber benötigen Mana, doch es gibt auch Ausnahmen, die der Nebelwirker-Mönch nutzt, um Ressourcen zu sparen. Eine gute Heilung mit geringem Mana-Verbrauch ist das Ziel für längere Kämpfe.

Weiter zum Nebelwirker-Mönch Guide für The War Within.

Nebelwirker-Mönch


Windläufer-Mönch Guide

Die Stärke des Windläufer-Mönchs sind seine Comboschläge. Comboschläge verursachen deutlich mehr Schaden als normale Angriffe. Jede Fähigkeit, die nur einmal hintereinander benutzt wird, zählt als Comboschlag. Der Windläufer-Mönch überrascht seine Gegner also mit zahlreichen unterschiedlichen Angriffen. Eine dieser Angriffs-Fähigkeiten benötigt Energie, die meisten anderen Chi-Punkte. Ein wechselhafter Einsatz seiner Fähigkeiten sowie ein gutes Ressourcenmanagement gehören somit zu seinen Hauptaufgaben.

Weiter zum Windläufer-Mönch Guide für The War Within.

Windläufer-Mönch

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Mönch-Talente

Viele Mönch-Talente wurden in The War Within angepasst und ein neuer Talentbaum mit Heldentalenten wurde hinzugefügt. Da es keinen einheitlichen Talentbaum gibt, haben wir bei jedem Klassenguide einen eigenen Talentbaum erstellt. Dort stellen wir auch für jede Spezialisierung eine gängige Skillung vor. Einen Talentrechner bzw. Talentplaner gibt es bei den großen Datenbanken Wowhead und MMO Champion.

Talentwechsel

Ein Talentwechsel ist kostenlos, kann aber nur in sicheren Gebieten durchgeführt werden. Als sicher gilt ein Ort, an dem der Erholungsbonus aktiv wird. Wer außerhalb von sicheren Gebieten einen Talentwechsel durchführen möchte, benötigt eines dieser Inschriftenkunde-Leerbücher: Kodex des ausgeglichenen Gemüts, Foliant des ausgeglichenen Gemüts

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Mönch-Addons

Folgende Addons für The War Within empfehlen wir für den Mönch.

Leatrix Latency Fix
Um gut spielen zu können, benötigt man einen vernünftigen Ping. Dafür solltet ihr Leatrix Latency Fix verwenden.
Deadly Bossmodes
Informiert euch mit Deadly Bossmodes in Instanzen sowie Raids, welche Fähigkeiten die Gegner einsetzen und worauf ihr achten müsst.
Recount & Skada Damage Meter
Recount bzw. Skada listen euch Schaden, Heilung, Tode usw. auf. Diese Addons funktionieren auch außerhalb eines Raids und können euch gute Informationen, z.B. während des Questens, liefern.
WeakAuras 2
Ein Pflichtaddon für alle Raider in World of Warcraft. Durch WeakAuras 2 ist es möglich, bestimmte Boss-Fähigkeiten oder Trinket-Proccs anzeigen zu lassen.
Bitten's SpellFlash: Monk
Ein weiteres sehr nützliches Addon. SpellFlash-Monk hebt optisch Procs hervor und dient dazu, eure Spielleistung zu verbessern.
MonkTimers
Erstellt euch selbst Timer oder behaltet eure Cooldowns im Überblick.
ChiBar
Die Chi Bar blendet euch die Chi-Energie gut sichtbar in die Mitte eures Interfaces ein.
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Mönch-Macros

Makro Code
Fokus Target
Nehmt euch ein Ziel oder einen Spieler in den Fokus, vorzugsweise den Tank.
/Fokus
Use Macro
Makro, welches euch in einen Avatar verwandelt. Gleichzeitig werden Tollkühnheit und Tödliche Ruhe verwendet, und ein Stärketrank eingeworfen. Verwendet dieses Makro, wenn ihr viel Sofortschaden für einen kurzen Zeitraum verursachen wollt.
/use mogu_power_potion
/cast Deadly Calm
/cast Recklessness
/cast Avatar
Say Macro
Durch ein Say-Makro könnt ihr eurer Gruppe mitteilen, wenn ihr einen Heil-CD wie Belebung benutzt.
/raid Heal CD aktiv.
Maximale Distanz
Ein sehr wichtiges Makro, das jeder Spieler verwenden sollte, um den Abstand der Kamera zu erhöhen und somit einen besseren Spielüberblick zu bekommen.
/console cameradistancemaxfactor 40
Mouse over
Mit diesem Makro wird der Zauber Erneuernder Nebel per Mouseover ausgelöst.
/cast [target=mouseover] Renewing Mist
Cooldown
Nutzt hier einen Mitspielernamen, der immer nahe am Boss steht und somit den Weg für die Chi-Welle bestimmt.
/tar (Spielername)
/cast Chi Wave
Dispell
Entfernt negative Effekte von einem Gruppenmitglied per Mouseover.
/cast [@mouseover,help,nodead] Detox;Detox
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