Klassenanpassungen in dieser Woche


Geschrieben von Telias am 10.08.2019 um 12:36

Blizzard hat heute überraschenderweise gleich mehrere Klassenanpassungen angekündigt. Diese gehen mit den Wartungsarbeiten an diesem Mittwoch live. Mit den Klassenänderungen wird der Schaden von einigen Klassen erheblich verbessert. Dazu gehören Spezialisierungen vom Todesritter, Hexenmeister und Krieger. Mit dem Schurken gibt es aber auch einen Verlierer. Der Schaden vom Gesetzlosigkeits-Schurken wurde durch Änderungen an einer Klassen-Fähigkeit und an einer Azerit-Fähigkeit verringert. Zu guter Letzt wurde noch die Heilung vom Wiederherstellungs-Schamanen erheblich verbessert.

Für gewöhnlich werden solche Klassenanpassungen mit der Eröffnung des mythischen Schwierigkeitsgrades der aktuellen Raid-Instanz umgesetzt. Warum sich Blizzard diesmal so lange Zeit gelassen hat, ist mir schleierhaft. Die DPS-Rankings für den Ewigen Palast aus dem heroischen Schwierigkeitsgrad hatten bereits verraten wie gut die einzelnen Klassen abschneiden. Damals hatte Blizzard nur den Arkan-Magier verbessert. Dieser stand an der letzten Position der DPS-Ranking. Mit den aktuellen Klassenanpassungen werden weitere Spezialisierungen verbessert, die eher im hintern Bereich zu finden sin.

We’re working on the following changes to several specs, which will go live with scheduled weekly maintenance in each region.

Please note that these adjustments are in testing, and we may add, edit, or strike them between now and maintenance. As always, we’ll let you know here if we make changes to the changes, and we’ll post the final numbers in our hotfixes update immediately after maintenance.

Classes

  • Death Knight
    • Frost
      • Damage of all abilities increased by 5%.
    • Unholy
      • Damage of all abilities increased by 5%.
  • Warlock
    • Destruction
      • Damage of all abilities increased by 5%.
  • Warrior
    • Arms
      • Damage of all abilities increased by 5%.
  • Developers’ notes: Arms Warrior, Destruction Warlock, Frost Death Knight and Unholy Death Knight are generally underperforming and could use a damage increase.
  • Rogue
    • Outlaw
      • Blade Flurry now strikes nearby enemies for 30% of normal damage (was 45%).
      • Keep Your Wits About You (Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%), and the maximum number of stacks has been increased to 33.
    • Developers’ notes: While multi-target cleave is an iconic strength for Outlaw Rogue, we feel that Blade Flurry is currently too strong, particularly in Mythic Keystone dungeons. Likewise, the Azerite Trait Keep Your Wits About You provides too much added value to their AOE rotation at only a single instance of the trait. These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.
  • Shaman
    • Restoration
      • Healing Surge and Healing Wave healing increased by 10%, and mana cost reduced by 5%.
      • Healing Rain healing increased by 20%
      • Riptide heal-over-time increased by 15%.
      • Wellspring healing increased by 15%.
    • Developers’ notes: In general, Restoration Shamans are struggling with single target healing environments like Mythic Keystone Dungeons and Arenas, so we’re buffing some spells from their single target kit. At the same time, we also feel like they aren’t doing as well in a particular area where they should excel: healing a large number of targets in a small area, so we’re increasing the strength of Healing Rain. Finally, Wellspring is an underperforming talent we feel could benefit from an increase to be competitive.

Player versus Player

  • Heart of Azeroth
    • All Tier 3 Azerite Traits (such as Resounding Protection and Impassive Visage) are now reduced to 20% effectiveness in PvP (was 50%).
      • Developers’ notes: We’d like to see sustained damage become a greater source of pressure in Arena and Battlegrounds, but the passive healing providing by these Azerite Traits offsets much of that damage. We think that by decreasing their impact, we’ll see greater pressure on health and mana pools going forward.
  • Death Knight
    • Necrotic Strike’s Necrotic Wound now absorbs 5% of the target’s maximum health in healing received (was 7%).
    • The melee attack damage and attack speed of the Raise Abomination guardian has been decreased by 30%.
      • Developers’ notes: While Death Knight damage is underperforming in raid environments, they are very strong in PvP. To offset the increases to their base damage, we’re reducing the effectiveness of two very strong Honor Talents.
  • Mage
    • Temporal Shield now has a 4 second duration (was 6 seconds).
      • Developers’ notes: While we like the predictive gameplay of Temporal Shield in response to offensive pressure, we think the duration provides too much protection for a class that should be focused on control and mobility for defense.

Quelle: World of Warcraft Forum

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