In einer Vorschau auf Patch 12.1.5 für World of Warcraft stellte Blizzard bereits die wichtigsten neuen Inhalte vor. Dazu zählen die Storykampagne „Die Verheißung der Zukunft“, der Schlachtzug „Die Entfesslung von Kith’ix“, das Labyrinth von Kindo’jan, Aqirinvasionen und aufsteigende Giftsteine.

Die vorliegenden Patchnotes zu Patch 12.1.5 ergänzen diese Vorschau um konkrete Änderungen an Klassen, bestehenden Spielsystemen und der Benutzeroberfläche.
- Ruf bei Fraktionen aus Legion und Battle for Azeroth gilt künftig für die gesamte Kriegsmeute.
- Dämonenjäger, Treffsicherheitsjäger und Schutzkrieger erhalten Klassen- und Talentanpassungen.
- Die Beutejagd erhält Aufholmechaniken für schnellere Ruhmstufen-Fortschritte.
- Beim Housing werden die Steuerung im Grundrissmodus und der Zugriff auf die Blaupausensammlung verbessert.
- Neue Optionen ergänzen die Benutzeroberfläche, darunter Koordinaten unter der Minikarte und zusätzliche Hervorhebungen für bannbare Effekte in Schlachtzugsfenstern.
WARBAND REPUTATION
- Legion and Battle for Azeroth reputations are now shared across the warband.
CLASSES
- DEMON HUNTER
- Devourer
- Developers’ notes: Cancelled casts of Collapsing Star have been a noted pain point since Devourer’s introduction, and the changes in this update are aimed at alleviating some of that frustration.
Until now there has been a cooldown enforced on Collapsing Star after it was interrupted or cancelled; this was in place to discourage gameplay that would capitalize on the slowed Fury drain during its cast to extend Void Metamorphosis and land a Collapsing Star at the ‘right’ time. While it was effective at that primary goal, the cooldown was also jarring for players when a cast was interrupted or manually cancelled for very normal gameplay reasons. We hope the changes to Collapsing Star in this update will be able to find a middle ground where normal gameplay will not be punished and rarely notice the new underlying restriction, while still minimizing the opportunity and incentive to manipulate its slowed Fury drain mechanic.
Second, because of Collapsing Star’s long cast time combined with its medium range, the circumstances where Collapsing Star would be cancelled by its target moving out of range were too common. We’re giving Collapsing Star more wiggle room to finish its cast by giving it extra range after its cast begins.- Collapsing Star now has increased range after it starts casting, reducing the circumstances where it will fail from the target moving out of range.
- Collapsing Star no longer goes on cooldown for 5 seconds when its cast is cancelled.
- Collapsing Star will now only slow Fury drain during its cast for a limited time.
- If Collapsing Star’s cast is cancelled then cast again, it will only be able to slow Fury drain for a total time of approximately 1.5 full casts.
- After that time limit has been reached, Fury drain will resume in full regardless of whether or not a cast is interrupted or starts again.
- Void-Scarred
- Developers’ notes: The Void-Scarred talent tree had multiple powerful bonuses that all centered around entering Void Metamorphosis, which was discouraging players from casting Collapsing Star because doing so would delay how long it would be until entering Void Metamorphosis and benefiting from those bonuses again. Collapsing Star is intended to be a feature ability of Devourer’s rotation regardless of which Hero Talents are selected, so some of Void-Scarred’s bonuses will now be granted by casting Collapsing Star instead of only being granted by entering Void Metamorphosis.
- Demonic Intensity now causes Collapsing Star to reset the cooldown of The Hunt.
- Demonic Intensity’s empower effect for The Hunt now increases its damage by 30%.
- Violent Transformation now resets the cooldown of Soul Immolation.
- Violent Transformation no longer resets the cooldown of The Hunt.
- Violent Transformation no longer increases the damage of The Hunt (was 25%) or causes it to reset the cooldown of Soul Immolation.
- Monster Rising now increases Intellect by 10% while not in demon form (was 15%).
- Monster Rising now increases Collapsing Star damage by 20% (was 15%).
- HUNTER
- Marksmanship
- New Talent: Blood Fletching – Aimed Shot critical strikes now cause the Master Marksman bleed effect at 20% of the damage dealt. For 4 seconds after a critical Aimed Shot, the target will take additional bleed damage any time your abilities damage that target.
- Developers’ notes: We’re replacing Unload with a talent focused more around Aimed Shot, giving a window of opportunity when you get an Aimed Shot critical strike.
- Unload has been removed.
- WARRIOR
- Protection
- Developers’ notes: Protection Warriors are hard-pressed to incorporate Execute into their rotations, especially due to the high Rage cost. We’re removing the optional Rage cost from Execute, and increasing its base damage by an equivalent amount, so it will deal damage as if it had the full optional Rage spent every time.
- Execute no longer consumes additional Rage for additional damage.
- Execute damage increased by 100%.
- Colossus
- Developers’ notes: Colossus is intended to reflect a Warrior’s innate prowess and skill, and this represents itself for Protection by being more efficient with Rage. We feel that Colossus will benefit from having more efficient access to Revenge and Execute for a more unique rotation and better threat management tools.
- Practiced Strikes now has an additional effect – Execute and Revenge Rage cost reduced by 10.
HOUSING
- UI UPDATES
- There are now keybinds for going up and down floors in floorplan edit mode (default page up/page down).
- There’s now a shortcut to get to your blueprint collection from the Housing Controls blueprint button.
- ENDEAVORS
- It was previously possible for Public Neighborhoods to receive the same Endeavor as the one they had previously been given. We’ve since fixed this so that Public Neighborhoods won’t get repeat Endeavors back-to-back.
PREY
- Added catch-up mechanics to increase renown gains. Players below rank 3 will receive 4000 Journey progress (a full rank) per hunt which takes precedence over and does not trigger the Journey progress earned from your first four hunts a week. Players between ranks 3 and 8 will receive 2000 Journey progress from each of their first four hunts a week.
- Developers’ notes: We want to make it easier with the 12.1.5 update for new players, returning players, or those who simply didn’t invest heavily into running Prey so far during Season 2 to engage with the content without feeling like they wouldn’t be able to catch up. These changes make it substantially easier for a player to complete their Prey Journey and receive the associated rewards, including decor and Hero track equipment in conjunction with Delves.
USER INTERFACE AND ACCESSIBILITY
- Added player coordinates below the minimap, an option to disable it, and an option for displaying map coordinates as integers or decimals.
- Adding an option to display “ants” (an animated dash border) around raid frames when there’s something the player can dispel on the unit.
- Added an option to make the raid frame dispel overlay animate with a pulsing alpha effect.
- Pinging a macro now shows information from #showtooltip in the ping alert.
Quelle: Blizzard
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