World of Warcraft
Dragonflight
Patch 10.2.5

World of Warcraft: Klassenanpassungen mit Patch 10.0.7

Geschrieben von Telias am 08.04.2023 um 09:11

Udpdate: Weitere Klassenanpassungen angekündigt

Mittlerweile sind wir es schon gewohnt, dass Blizzard immer wieder Klassenanpassungen vornimmt. Mit den Wartungsarbeiten in der kommenden Woche erwarten uns wieder etwas mehr Klassenanpassungen.


Mit den Wartungsarbeiten in der kommenden Woche erscheint Patch 10.0.7 auf den Live-Servern. Die finalen deutschen Patchnotes zu Patch 10.0.7 wurden auch schon bekannt gegeben. Dennoch hat das Entwicklerteam heute zusätzliche Klassenanpassungen für einige Klassen ankündigt. Erfahrungsgemäß folgen auch in den kommenden Wochen noch weitere Klassenanpassungen, die wir anschließend in dieser Übersicht hinzufügen.

WoW Klassen - World of Warcraft

We continue to monitor the performance of classes across various content including Raids, Mythic+ dungeons and PvP. Below, you will find a number of changes meant to balance classes against each other in healing, tanking, and damage in various content.

DEATH KNIGHT

  • Unholy
    • Developers’ notes: At high haste levels it was possible for Summon Gargoyle to lose casts of Gargoyle Strike. To help remedy that we are reducing the cast speed of Gargoyle Strike to 2.5 seconds (up from 2 seconds) while increasing the damage done to compensate for the slower cast time. We are also making some targeted tuning adjustments to Unholy to increase their damage outside of their 3-minute cooldowns.
    • Raise Dead damage increased by 10%.
    • Army of the Dead damage increased by 10%.
    • Scourge Strike damage increased by 20%.
    • Clawing Shadows damage increased by 20%.
    • Death Coil damage increased by 10%. This does not affect PvP combat.
    • Soul Reaper damage increased by 15% Unholy specialization only.
    • Gargoyle Strike cast speed increased to 2.5 seconds, up from 2.0 seconds and Gargoyle Strike damage increased by 25%.

DRUID

  • Balance
    • Starsurge damage increased by 10%. This does not affect PvP combat.
    • Denizen of the Dream damage increased by 20%.
  • Guardian
    • Health and healing received gain from Mastery: Nature’s Guardian increased to 70% (was 50%).
    • Barkskin cooldown reduced to 45 seconds (was 1 minute).

EVOKER

  • Preservation
    • Developers’ notes: Preservation’s overall throughput is lower than we’d like since the Lifebind and Temporal Anomaly reductions. We’re compensating for this adjustment in other areas, particularly Living Flame where its healing component can sometimes feel lackluster.
    • All healing increased by 3%.
    • Living Flame’s healing increased by 15%.
    • Resonating Sphere now applies Echo to the first 5 allies it passes through (was 4 allies).

HUNTER

  • Beast Mastery
    • All damage dealt by you and your pet’s abilities reduced by 3%.
  • Survival
    • Developer’s notes: This change was intended to have gone live in prior tuning changes, but a data error was made and we are now correcting that. The damage dealt by Mongoose Bite in PvP will be unchanged by this adjustment.
    • Mongoose Bite damage reduced by 10%.

PALADIN

  • Protection
    • Hand of the Protector now increases Word of Glory’s healing by up to 100% when cast on allies (was 250%).

PRIEST

  • Holy Nova damage increased by 30%.
  • Discipline
    • Developers’ notes: We are aiming to bring Discipline’s mana consumption in line with other healers, as we’ve observed the spec consistently running out of resources before other healers throughout Dragonflight. Separately, Power Word: Shield has been weaker than intended relative to other Atonement appliers, so we’re increasing its power.
    • Power Word: Shield now costs 2.4% of base mana for Discipline (was 3.1%).
    • Power Word: Shield now absorbs 25% more damage for Discipline.
    • Renew now costs 2.4% of base mana for Discipline (was 2.7%).
    • Fixed a bug causing Renew to not have its healing increased by 25% for Discipline as intended.
    • Power Word: Radiance now costs 4.5% of base mana (was 5.5%).
  • Holy
    • Developers’ notes: Holy’s damage profile is behind other healers in dungeon and raid content, so we are targeting buffs to their overall damage kit.
    • Holy Fire damage increased by 15%.
    • Smite damage increased by 30%.

SHAMAN

  • Restoration
    • Developers’ notes: We are happy with the reception of Restoration in 10.0.7. The specialization’s healing power is above our target in all content, so we’re adjusting it in line with our expectations.
    • All healing done reduced by 5.5%.

PLAYER VERSUS PLAYER

DRUID

  • Developers’ note: This is primarily targeted at improving Cyclone’s usability for Druids in PvP, particularly for Restoration Druid as Cyclone’s short range requires them to get close to their enemies.
  • Cyclone’s mana cost has been decreased by 40%.

MONK

  • Mistweaver
    • Developers’ notes: We are specifically targeting Blackout Kick’s AoE damage potential as we feel Mistweaver’s healing becomes overwhelming when it can cleave its damage. We also feel Mistweaver’s mana regeneration has been too powerful, so we are adjusting Spirit of the Crane heavily.
    • Rising Sun Kick no longer deals increased damage in PvP (was 12.5%).
    • Blackout Kick copies from Teachings of the Monastery no longer deal increased damage in PvP (was 15%).
    • Spirit of the Crane now restores 0.18% mana in PvP Combat (was 0.45%).
  • Windwalker
    • Fixed an issue that caused the copied Blackout Kicks from Teachings of the Monastery to deal 15% increased damage in PvP combat instead of the intended 30%.

PALADIN

  • Holy
    • Developers’ notes: We are targeting buffs to Holy Paladin’s Word of Glory and Holy Shock healing to increase their instant-cast healing.
    • Word of Glory healing increased by 15% in PvP Combat.
    • Holy Shock healing increased by 30% in PvP Combat (was 15%).
  • Retribution
    • Developers’ notes: Retribution Paladin has remained more powerful than we would like in PvP. With this pass we are targeting its burst damage, allied support, and personal survivability.
    • Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
    • Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).
    • Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).
    • Light’s Celerity now increases the healing of Flash of Light by 20% in PvP Combat (was 50%).
    • Sanctified Plates now grants 50% less Stamina and Avoidance in PvP Combat.
    • Blessing of Sacrifice now transfers 20% of damage taken in PvP Combat (was 30%).

WARLOCK

  • Demonology
    • Developers’ notes: We’re toning down the value of Immutable Hatred as it’s providing a significant boost to single target damage in PvP while being difficult to avoid.
    • Immutable Hatred now increases your primary Felguard’s Legion Strike damage by 60% when it damages 1 target in PvP Combat (down from 120%).

Along with the launch of patch 10.0.7 next week, we’ll make adjustments to some classes that are underperforming or overperforming in endgame content.

Because of the timing of these changes, we intend to add all of the following to the 10.0.7 patch notes. Please note that some changes below affect talents that are new or redesigned in 10.0.7, and all should be testable on the 10.0.7 PTR soon.

CLASSES

PRIEST

  • Rhapsody now grants a stack every 2 seconds (down from every 5 seconds).
  • Holy
    • Burning Vehemence now causes Holy Fire to deal 30%/60% of its initial damage to all nearby enemies (was 15%/30%) .

SHAMAN

  • Elemental
    • Swirling Currents increases the healing done by Healing Stream Totem by 40%/80% for Elemental (was 20%/40%).
  • Enhancement
    • Swirling Currents increases the healing done by Healing Stream Totem by 40%/80% for Enhancement (was 20%/40%).

WARLOCK

  • Affliction
    • Dark Virtuosity now increases the damage of Shadow Bolt and Drain Soul by 5/10% (was 15/30%).
    • Kindled Malice now increases the damage of Malefic Rapture and Seed of Corruption by 4/8% (was 8/15%).
  • Demonology
    • Felguard auto-attack damage increased by 20%.
    • Wild Imp damage increased by 20%.
    • Vilefiend damage increased by 30%.
  • Destruction
    • All ability damage increased by 3%.

PLAYER VERSUS PLAYER

MAGE

  • Frost
    • Glacial Spike deals 15% less damage and its Mastery scaling is now 60% effective (was 75%) in PvP combat.
    • Frostbolt deals 100% increased damage in PvP combat (was 50%).

PALADIN

  • Retribution
    • Execution Sentence is now 65% effective in PvP combat.
    • Wake of Ashes now deals 20% less damage in PvP combat (was 32%).
  • Protection
    • Uther’s Counsel effectiveness reduced by 33% in PvP combat.
    • Righteous Protector effectiveness reduced by 50% in PvP combat.

PRIEST

  • Renew healing is now increased by 22% in PvP combat (was 15%).
  • Prayer of Mending healing is now increased by 6% in PvP combat.
  • Holy
    • Heal healing is now increased by 43% in PvP Combat (was 35%).
    • Flash Heal healing is now increased by an additional 6% in PvP combat for Holy only.
  • Developer’s notes: These are targeted buffs to Holy Priests’ overall throughput, which has continued to fall behind other healers.

ROGUE

  • Subtlety
    • Dark Shadow effectiveness reduced by 20% in PvP combat.
    • Danse Macabre effectiveness reduced by 33% in PvP combat.
    • Perforated Veins effectiveness reduced by 25% in PvP combat.
    • Gloomblade damage increased by 20% in PvP combat.
    • Backstab damage increased by 20% in PvP combat.

WARLOCK

  • Affliction
    • Darkglare from Summon Darkglare now has 80% more health.
    • Corruption damage increased by 10% in PvP combat.
    • Agony damage increased by 10% in PvP combat.
    • Siphon Life damage increased by 20% in PvP combat.
    • Focused Malignancy increases Malefic Rapture damage by 10%/20% in PvP combat (was 15%/30%).
  • Developers’ notes: These changes are targeted at improving Affliction Warlocks’ instant cast damage, while offsetting the potential burst from Malefic Rapture with the 10.0.7 talent changes.
  • Destruction
    • Bane of Havoc now has an 18 second internal cooldown with Mayhem talented.
    • Incinerate no longer deals increased damage in PvP combat (was increased by 13%).
    • Shadowburn damage is now increased by 25% in PvP combat (was increased by 30%).
  • Developer’s notes: We’re targeting a decrease to Havoc uptime and offsetting the PvE tuning changes with some reductions to Shadowburn and Incinerate. We want builds with instant casts to be viable, while preferring that the spec relies on Chaos Bolts for most kills.

WARRIOR

  • Arms
    • Fatality now stacks Fatal Mark up to a maximum of 8 times against enemy players (was 20).

Quelle: Blizzard


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