World of Warcraft: Klassenanpassungen mit Patch 10.1
Update: Weitere Klassenanpassungen
Das Entwicklerteam hat nun weitere Klassenanpassungen bekannt gegeben, die mit den Wartungsarbeiten in der kommenden Woche aktiv werden.
Bereits in der ersten Woche nach dem Patch 10.1 Release nimmt das Entwicklerteam die ersten größeren Klassenanpassungen vor. Dies gilt als Vorbereitung für die zweite Dragonflight Saison und der neuen Raid-Instanz. Passend dazu wurden auch Schmuckstücke aus Aberrus angepasst. Weitere Klassenanpassungen folgen sicherlich in den kommenden Wochen.
As we continue to monitor class performance in instanced group content as well as PvP, we regularly adjust classes that are over- or under-performing. Based on recent data, observations, and feedback from players, we intend to make the following adjustments during scheduled weekly maintenance (on June 6 in this region).
Classes
Death Knight
- Blood
- All damage abilities increased by 8%.
Druid
- Feral
- Developers’ notes: The following set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
- Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
- Aberrus (4) Set Bonus: Now increases Agility by 8% (was 5%).
Evoker
- Preservation
- Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker, since it has a high Essence cost.
- Disintegrate damage has been increased by 15% for Preservation Evoker.
Hunter
- Beast Mastery
- All damage dealt by you and your pet’s abilities increased by 5%.
Mage
- Fire
- Pyroblast damage increased by 5%. This does not apply to PvP combat.
- Fire Blast damage increased by 10%. This does not apply to PvP combat.
- Fireball damage increased by 10%. This does not apply to PvP combat.
- Phoenix Flames damage increased by 10%. This does not apply to PvP combat.
- Scorch damage increased by 10%.
Monk
- Brewmaster
- All ability damage increased by 3%.
- Rising Sun Kick damage increased by 10%.
- Blackout Kick damage increased by 30%.
- Tiger Palm damage increased by 30%.
- Mistweaver
- All healing abilities increased by 3%. This does not apply to PvP Combat.
Rogue
- Assassination
- All ability damage increased by 5%.
Warlock
- Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
- The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
- Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
Warrior
- Arms
- Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
- All ability damage increased by 4%.
- Fatality Fatal Mark damage increased by 15%.
- Deep Wounds periodic damage increased by 5%.
- Rend periodic damage increased by 5%.
- Protection
- Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
- All damaging abilities increased by 8%.
- Auto-attack damage increased by 10%.
- Spell Block’s duration increased to 30 seconds (was 20 seconds).
- Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).
Player versus Player
Druid
- Balance
- Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with.
- Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
- Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
- Star Burst grants 8 Astral Power (was 15).
- Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%).
- Goldrinn’s Fang damage is reduced by 50% in PvP combat.
- Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).
Hunter
- Marksmanship
- Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
- Aimed Shot damage increased by 25% in PvP combat (was 15%).
- Rapid Fire damage increased by 25% in PvP combat (was 15%).
- Arcane Shot damage increased by 25% in PvP combat (was 16%).
Priest
- Discipline
- Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like.
- Power Word: Shield now absorbs 15% less damage in PvP combat.
- Inner Light now reduces the mana cost of the affected spells by 10% (was 15%).
- Atonement healing is now 50% more effective in PvP combat (was 40%).
Mage
- Fire
- Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
- Glass Cannon now decreases maximum health by 20% (was 15%)
- Flamecannon now increases maximum health by 2% per stack (was 3%).
Monk
- Mistweaver
- Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
- Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
- Zen Spheres now cost 0.5% base Mana.
- Enveloping Mist now heals for 5% more in PvP combat (was 20%).
- Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
- Windwalker
- Developers’ notes: Whirling Dragon Punch has felt underwhelming and we’d like it to feel impactful to use without being a major portion of a Windwalker’s damage profile.
- Whirling Dragon Punch damage increased by 80% in PvP combat.
Shaman
- Enhancement
- Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS.
- Forceful Winds is now 75% effective in PvP Combat.
- The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP combat.
- Lava Lash now deals 35% increased damage in PvP combat (was 15%).
- The Physical damage increase from Feral Spirit is now 33% effective in PvP combat.
- The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP combat.
- Stormstrike now deals 75% increased damage in PvP combat (was 50%).
- Windstrike now deals 75% increased damage in PvP combat (was 50%).
- Restoration
- Developers’ notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn’t as valuable as we were anticipating, so we’re aiming to increase its viability.
- Rain Dance now increases the healing done by Healing Rain by 30% (was 20%).
- Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%).
Rogue
- Subtlety
- Developers’ notes: Burst damage from Subtlety has been higher than we’d like this season. We’re looking to keep the spec in a strong position while toning down their burst potential in short windows.
- Secret Technique damage is now reduced by 33% in PvP combat (was 25%).
- Shadowstrike and Backstab damage from Weaponmaster is now 50% effective in PvP combat.
- Flagellation’s Mastery bonus is now 80% effective in PvP combat.
- Dark Shadow is now 67% effective in PvP combat (was 80%).
Warlock
- Developers’ notes: Inquisitor’s Gaze has been dealing a sizeable portion of Warlock damage this season, and we’d like damage to come primarily from active spells.
- Fel Barrage from Inquisitor’s Gaze now deals 40% reduced damage in PvP combat.
- Developers’ note: The high frequency of Amplify Curse has been problematic in PvP combat.
- The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
- Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
- Affliction
- Developers’ notes: We are increasing the damage of Unstable Affliction’s backlash effect to lessen the value of dispelling Affliction’s damage over time effects. It’s been lower than we’d like, in addition to healers gaining extra health this season. Additionally, we’re increasing Shadow Bolt damage as the reward for casting it is lower than we’d like.
- Unstable Affliction backlash damage increased by 50%.
- Shadow Bolt damage increased by 30% in PvP combat.
- Destruction
- Developers’ notes: Destruction’s sustained DPS has been high and we feel this is mainly due to Shadowburn’s high multiplier. We would like for instant casts to be strong but not be the primary way to land kills.
- Conflagration damage is now reduced by 15% in PvP combat (was 9%).
- Shadowburn damage is now increased by 15% in PvP combat (was 45%).
- Demonology
- Developers’ notes: Demonology’s healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn’t feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we’re also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low.
- Legion Strike reduces healing taken by 20% in PvP (was 25%).
- Shadow Bolt damage increased by 30% in PvP combat.
In response to initial Season 2 results and player feedback, we’re working on the following adjustments to classes. We plan to implement all of the changes below during scheduled weekly maintenance, which is Wednesday, May 17 in this region.
Classes
Death Knight
- Frost
- All ability damage increased by 3%.
- Obliterate damage increased by 5%.
- Frost Strike damage increased by 6%.
- Howling Blast damage increased by 6%.
- Remorseless Winter damage increased by 8%.
- Frost Fever damage increased by 12%.
Demon Hunter
- Havoc
- Chaos Strike/Annihilation damage increased by 10%.
- First Blood (Talent) damage bonus to first enemy struck increased to 95% (was 75%).
- Inner Demon (Talent) damage increased by 30%.
Druid
- Balance
- Vault of the Incarnates (4) Set bonus tuning: Entering Eclipse makes your next Starsurge or Starfall cost 10 less Astral Power (was 5) and deal 25% increased damage (was 20%).
- Restoration
- Rejuvenation mana cost reduced to 11% base mana (was 12%).
Hunter
- Beast Mastery
- Aberrus (4) Set bonus cooldown reduction for Bestial Wrath increased to 2 seconds (was 1 seconds).
- Kill Cleave now strikes nearby enemies for 80% of the damage (was 60%).
- Beast Cleave now causes your pet to strike nearby targets for 40/80% of the damage (was 35/75%).
Mage
- Frost
- All ability damage done increased by 4%.
Shaman
- Elemental
- All ability damage increased by 2%.
- Vault of the Incarnates (2) set bonus now grants 3% damage, stacking 3 times (was 5%, stacking up to 5 times).
Warlock
- Affliction
- All ability damage increased by 3%.
Player versus Player
Death Knight
- Unholy
- Reanimation’s explosion now deals 15% of the targets health in Shadow damage (was 20%).
- Allied players can no longer see the explosion ring visual for Reanimation.
- Reanimation’s stun debuff is now using the correct spell icon.
- Developers’ notes: We’ve been monitoring our changes to Reanimation and have felt its damage is too high relative to how much control Death Knight’s have over enemies’ positioning.
- Frost
- Pillar of Frost now increases Strength by 15% in PvP Combat (was 25%).
- Developers’ notes: Frost Death Knights have been on our radar as underperforming, but still effective in the right situations. We’re reducing their burst damage alongside their game-wide damage increases with the goal of a healthier overall damage profile.
Demon Hunter
- Havoc
- Rain from Above (PvP Talent) Fel Lance damage reduced to 8% of target’s max health (was 10%).
- Developers’ notes: Our goal with Rain from Above is for it to have situational offensive and defensive usage. With recent increases to its damage, we’re seeing it used for offense more often than intended, so we’re bringing its damage down.
Monk
- Strength of Spirit now increases the healing of Expel Harm by up to 50% based on your missing health in PvP Combat (was 100%).
- Windwalker
- Reverse Harm now increases the healing done by Expel Harm by 30% (was 60%).
- Developers’ notes: Expel Harm’s healing was dramatically increased with Season 2. We’re happy with the base healing of the spell, but modifiers from Reverse Harm and Strength of Spirit are making it more powerful than we intended.
Priest
- Holy
- Renew healing increased by 34% in PvP Combat (was 22%).
- Flash Heal healing increased by 52% in PvP Combat (was 40%).
- Heal healing increased by 57% in PvP Combat (was 43%).
- Holy Word: Sanctify healing increased by 10% in PvP Combat.
- Holy Word: Serenity healing increased by 25% in PvP Combat (was 15%).
- Developers’ notes: Holy Priests have continued to underperform in PvP, so we’re buffing several of their primary healing spells.
Shaman
- Enhancement, Elemental
- Earth Shield healing reduced by 30% in PvP Combat for Enhancement and Elemental.
- Developers’ notes: The healing contribution from Earth Shield for the hybrid Shaman specs is above our target in PvP after recent buffs to the spell.
Warlock
- Call Observer now has 8% of the Warlock’s health (was 20%).
- Destruction
- Incinerate damage reduced by 10% in PvP Combat.
- Shadowburn damage increased by 45% in PvP Combat (was 65%).
- Developers’ notes: Destruction’s sustained DPS in PvP especially with instant casts is higher than we’d like. We feel Chaos Bolt is in a good state, so we’re targeting other areas of the kit to bring down their DPS.
Warrior
- Arms
- Sharpen Blade cooldown increased to 30 seconds and duration decreased by 2 seconds.
- Skullsplitter now causes expired bleeds to deal 65% damage (was 100%) in PvP Combat.
- Deep Wounds damage increased by 15% in PvP Combat.
- Rend no longer deals 15% reduced damage in PvP Combat.
- Fueled by Violence now heals for 70% (was 85%) of damage dealt by Deep Wounds in PvP Combat.
- Developers’ notes: We feel Arms Warrior’s burst window has been more effective than we would like in PvP. We’re shifting their damage profile slightly to increase their consistent pressure but decrease their burst damage.
In response to data and feedback immediately following the Embers of Neltharion patch, we’re planning to make adjustments to several classes. This tuning includes changes to talents in the live game and the testing values of several items that will soon become available in Season 2 (provided below).
The following will take place during scheduled weekly maintenance in each region.
Classes
Demon Hunter
- Havoc
- Melee auto attack damage increased by 10%.
- Demon’s Bite damage increased by 10%.
- Demon Blades damage increased by 10%.
- Felblade damage increased by 10%.
- Isolated Prey now increases Eye Beam damage by 30% when striking 1 target (was 25%).
- Vengeance
- Shear Damage increased by 10%.
- Fracture Damage increased by 10%.
- Soul Carver Damage increased by 20%.
- Focused Cleave now increases Soul Cleave’s damage to your primary target by 40% (was 30%).
- Soulcrush now applies Frailty to your primary target for 8 seconds (was 5 seconds).
Druid
- Balance
- Developers’ notes: In some single target scenarios it’s still looking optimal to cast Wrath in Lunar Eclipse. That doesn’t meet our goal for how Balance should play, so we’re reducing Wrath’s effectiveness outside Solar Eclipse and increasing its effectiveness inside Solar Eclipse to correct this. We’re also boosting Balance’s single target damage a small amount.
- Wrath Astral Power generation reduced to 8 (was 10).
- Wrath damage decreased by 5%.
- Solar Eclipse now increases Wrath damage by 40% (was 20%).
- Soul of the Forest now increases Wrath’s Astral Power generation while in Solar Eclipse by 60% (was 30%).
- Damage dealt by Faerie Dragons summoned by Denizen of the Dream increased by 25%.
- Friend of the Fae now increases your Arcane and Nature spell damage by 10% (was 8%).
- Feral
- Rampant Ferocity now deals 30% of damage dealt by Ferocious Bite to nearby enemies (was 35%).
- Tear Open Wounds now deals 50% of Rip damage it consumes (was 60%).
- Restoration
- All healing and damage increased by 2%.
Paladin
- Holy
- All healing and damage decreased by 3%. Does not apply to PvP Combat.
- Avenging Crusader now transfers 500% of damage done into healing (was 575%).
Monk
- Mistweaver
- Essence Font healing increased by 15%.
Rogue
- Subtlety
- Developers’ notes: Class talents that previously modified all damage from spell schools are, in most cases, being updated and standardized with other similar effects to no longer affect external damage sources outside of those that belong to that class. The changes to the below talents impact Subtlety’s damage enough to warrant compensation, which is the reason for the buff to all ability damage.
- Veiltouched, Deeper Daggers, and Dark Brew no longer affect damage from sources outside of Class and Spec abilities available to Subtlety.
- All ability damage increased by 4%.
Player vs. Player
Druid
- Restoration
- Developers’ notes: Restoration Druid has fallen behind other healers in PvP since the release of 10.0.7. We’d like to ease some previous PvP adjustments that we no longer feel are necessary.
- Budding Leaves’ effectiveness now reduced by 30% in PvP Combat (was 50%).
Monk
- Mistweaver
- Developers’ notes: Mistweavers have received significant Quality of Life changes throughout the last few patches that have increased their effectiveness in PvP to a point where we see them as oppressive to the viability of other specializations. We’re reducing many of the PvP multipliers associated with Ancient Teachings and their damage throughput, and we’re increasing the effectiveness of Renewing Mist to encourage Healing over Time management and reducing Vivify’s healing to keep their casting throughput relatively similar.
- Ancient Teachings’ effectiveness is now increased by 120% in PvP Combat (was 150%).
- Blackout Kick no longer deals 25% increased damage for Mistweaver Monks in PvP Combat.
- Blackout Kicks from Teachings of the Monastery now deal 15% reduced damage for Mistweaver Monks in PvP Combat.
- Tiger Palm now deals 15% increased damage for Mistweaver Monks in PvP Combat (was 30%).
- Rising Sun Kick’s damage reduced by 20% for Mistweaver Monks in PvP Combat.
- Vivify’s primary healing now reduced by 10% for Mistweaver Monks in PvP Combat.
- Renewing Mist’s healing increased by 40% in PvP Combat (was 25%).
Items
The following changes are all adjustments to items that will soon become available in Season 2 gameplay and are provided for understanding in contrast to their previous values on the Public Test Realm (PTR).
Aberrus, the Shadow Crucible Set Bonuses
- Demon Hunter
- Havoc
- Aberrus, the Shadowed Crucible: 2-Set Bonus now increases Agility by 10% for 6 seconds (was 8%).
- Rogue
- Assassination
- Aberrus, the Shadowed Crucible: 2-Set bonus no longer increases Nature damage from non-class sources.
- Outlaw
- Aberrus, the Shadowed Crucible: 2-Set Bonus has been updated to more accurately deliver its bonus damage.
- Subtlety
- Aberrus, the Shadowed Crucible: 4-Set Bonus now causes Symbols of Death to increase the critical strike damage of Eviscerate and Black Powder by 40% (was 25%).
Aberrus, the Shadow Crucible Trinkets
- Neltharion’s Call to Dominance
- Now activates from Bestial Wrath instead of Dire Beast/Stampede for Beast Mastery Hunters.
- Now activates from Trueshot instead of Stampede for Marksmanship Hunters.
- Now activates from Invoke Niuzao instead of Call to Arms for Brewmaster Monks.
- Haste rating no longer increases the rate at which players gain these effects.
- Neltharion’s Call to Chaos
- Haste rating no longer increases the rate at which players gain these effects.
- Trinket effects may now be triggered by healing spells and abilities.
- Neltharion’s Call to Suffering
- Haste rating no longer increases the rate at which players gain these effects.
- Trinket effects may now be triggered by healing spells and abilities.
- Rashok’s Molten Heart
- Healing done increased by 15%, but haste rating no longer increases the rate at which players gain this effect.
- Screaming Black Dragonscale
- Increased critical strike granted by ~13%, but haste rating no longer increases the rate at which players gain these effects.
- Enduring Dreadplate
- Increased Shadowflame pillar damage by 18%.
- Igneous Flowstone
- Damage and critical strike reduced to account for a shorter tidal cycle.
- The lava wave now deals reduced damage when it travels less than 20 yards to a target.
- Developers’ notes: We’re adjusting this trinket’s design to reflect an intention to reward ranged damage dealers who are able to maintain their distance when triggering the lava wave. It is not intended to be used by melee damage dealers.
Quelle: Blizzard
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