World of Warcraft
The War Within
Patch 11.0

World of Warcraft: Klassenanpassungen mit Patch 10.1

Geschrieben von Telias am 20.08.2023 um 09:16

Update: Weitere Klassenanpassungen

Das Entwicklerteam hat weitere Klassenanpassungen bekannt gegeben, die mit den Wartungsarbeiten am 23. August aktiv werden.


Bereits in der ersten Woche nach dem Patch 10.1 Release nimmt das Entwicklerteam die ersten größeren Klassenanpassungen vor. Dies gilt als Vorbereitung für die zweite Dragonflight Saison und der neuen Raid-Instanz. Passend dazu wurden auch Schmuckstücke aus Aberrus angepasst. Weitere Klassenanpassungen folgen sicherlich in den kommenden Wochen.

WoW Klassen - World of Warcraft

Classes

Druid

  • Guardian
    • Absorb granted by Ursoc’s Fury reduced to 45% of damage dealt (was 50%).
    • Innate Resolve’s bonus to Frenzied Regeneration reduced to 120% (was 150%).

Demon Hunter

  • Havoc
    • Eye Beam is no longer interrupted by school lockout effects.
  • Vengeance
    • Fel Devastation is no longer interrupted by school lockout effects.

Mage

  • Fixed an issue that caused Mass Invisibility to cancel inconsistently, with no direct actions taken.
  • Developers’ notes: This change also adjusts the timing of when Mass Invisibility is removed from spell casts. Mass Invisibility now cancels when beginning a cast, instead of when it ends, which is consistent with other invisibility effects.
  • Fire
    • Flamestrike damage reduced by 6%.
    • Flame Patch damage reduced by 8%.
    • Incendiary Flames can now only proc once every 10 seconds (was 8 seconds).
    • Conflagration damage reduced by 10%.
    • Developers’ notes: Fire Mage damage in heavy AoE scenarios is still higher than we’re comfortable with. We intend these adjustments to further rein it in.

Monk

  • Mistweaver
    • Ancient Teachings now transfers 150% of damage done (was 135%). Does not apply in PvP combat.
    • Yu’lon’s Grace can now stack up to 15% of maximum health (was 10%) and stacks 3% per second (was 2%).
    • Chi Cocoon’s absorb is increased by 100%.
    • Enveloping Breath’s healing decreased by 12%.
    • Developers’ notes: We’re shifting more of Celestial Harmony’s throughput into Chi Cocoon, with the intent of keeping the talent’s power level similar in raid, and increased in dungeon content.

Paladin

  • Holy
    • All damage decreased by 10%.
    • Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 25%). Blessing of Summer remains at 30% in PvP combat.
    • Developers’ notes: Holy Paladin damage output has been higher than we would like, considering their toolkit as a whole.

Rogue

  • Assassination
    • All ability damage increased by 5%.
    • Auto-attack damage increased by 5%.

Warrior

  • Protection
    • Defensive Stance’s reduction to damage dealt reduced to 5% (was 10%).
    • Spell Reflection’s damage reduction increased to 25% (was 20%).
    • Vanguard’s increase to stamina increased to 35% (was 30%).

Player versus Player

Death Knight

  • Necrotic Aura now increases magic damage taken by 4% (was 8%).
  • Frost
    • Dead of Winter now increases the cooldown of Remorseless Winter by 10 seconds (was 25 seconds).
    • Frost Fever damage increased by 30% in PvP combat.
    • Frost Strike now deals 75% increased damage in PvP combat (was 67%).
    • Remorseless Winter now deals 100% increased damage in PvP combat (was 80%).

Demon Hunter

  • Havoc
    • Chaos Strike/Annihilation damage is now increased by 10% in PvP combat.
    • Eye Beam damage is no longer increased in PvP combat (was increased by 16%).
    • Isolated Prey (Talent) no longer has reduced duration bonus for Chaos Nova in PvP combat (was reduced by 50%).
    • Soulrend (Talent) damage is now reduced by 8% in PvP combat (was reduced by 17%).
    • Essence Break (Talent) damage is now reduced by 10% in PvP combat (was reduced by 20%).
    • Essence Break (Talent) bonus damage for Chaos Strike and Blade Dance is now reduced by 19% in PvP combat (was reduced by 38%).

Druid

  • Balance
    • Moon and Stars now reduces interrupts and silences by 50% for 6 seconds (was 70% for 10 seconds).

Evoker

  • Augmentation
    • Verdant Embrace healing decreased by 25% in PvP combat.
    • Molten Blood is now 50% effective in PvP combat (was 70%).
    • Panacea healing decreased by 20% in PvP combat.
    • Ebon Might is now 80% effective on allies.
    • Ebon Might now increases the Augmentation’s damage by 30% in PvP combat (was 20%).
    • Prescience now grants 6% critical strike chance in PvP combat (was 3%).
    • Developers’ notes: The Augmentation Evoker ability to extend game length has been more effective than we would like, so we’re decreasing the effectiveness of some healing spells. Additionally, we’re shifting more of Ebon Might’s output into the Evoker themselves.

Hunter

  • Explosive Shot damage increased by 20% in PvP.
  • Beast Mastery
    • Kill Shot deals 10% increased damage in PvP (was 9% decreased).
  • Marksmanship
    • Master Marksman talent effectiveness in PvP increased from 7/15% to 12/25%.
    • Rapid Fire damage is increased by 40% in PvP (was 25%).

Monk

  • Dampen Harm minimum damage reduction is now 25% in PvP combat (was 30%).

Priest

  • Discipline
    • Power Word: Shield is no longer reduced by 15% in PvP combat.
    • Aegis of Wrath increases Power Word: Shield by 20% (was 30%) and decays by 2% (was 3%) every second in PvP combat.
    • Developers’ notes: Aegis of Wrath was too impactful in PvP due to its ability to deal with burst damage, so we’re reducing Discipline’s reliance on the talent and baking in some of its power to Power Word: Shield baseline. This should encourage more build diversity and give Discipline a small bump up in PvP.

Shaman

  • Elemental

    • Lava Burst damage is now increased by 12% in PvP combat.
    • Lightning Bolt damage is now increased by 45% in PvP combat (was 31%).
    • Volcanic Surge now increases the damage of Lightning Bolt and Chain Lightning by 35% (was 25%) and increases the damage of Lava Burst by 55% (was 45%).
    • Skybreaker’s Fiery Demise now increases the critical strike chance of Flame Shock by 25% in PvP Combat (was 50%).
    • Fire Elemental now causes Flame Shock to deal damage 15% faster in PvP Combat (was 33%).
    • Developers’ notes: We’re adjusting some of Elemental’s damage away from Flame Shock and into instant damage spells to improve the spec’s finishing power, which has been lacking this season.
  • Enhancement

    • Ascendance’s immediate damage is reduced by 50% in PvP combat.
    • Windstrike now deals 25% additional damage in PvP combat (was 45%).
    • Stormstrike’s damage is increased by 60% in PvP combat (was 45%).
    • Ice Strike’s damage increased by 45% in PvP combat.
    • Developers’ notes: We’re evening out the rate at which Enhancement Shaman deals its damage, as it is more reliant on inconsistent procs than we would like.

Warlock

  • Corruption now deals 25% increased damage in PvP combat (was 10%).
    Shadow Bolt now deals 60% increased damage in PvP combat (was 30%).
  • Affliction
    • Agony now deals 25% increased damage in PvP combat (was 10%).
    • Drain Soul now deals 15% increased damage in PvP combat.
    • Oblivion’s damage increased by 40%.
  • Demonology
    • Demonbolt’s damage increased by 20% in PvP combat.
    • Dreadbite damage increased by 10% in PvP combat.
  • Destruction
    • Chaos Bolt’s damage increased by 75% in PvP combat (was 60%).

Warrior

  • Avatar increases damage by 15% in PvP (was 20%).
  • Arms
    • Bladestorm damage is increased by 20% in PvP.
    • Mortal Strike damage is increased by 25% in PvP (was 10%).
    • Warbreaker and Colossus Smash increase damage taken by the target by 20% in PvP (was 30%).
  • Fury
    • Onslaught damage is increased by 35% in PvP (was 15%).
    • Execute (Fury) damage is increased by 40% in PvP (was 25%).

Classes

  • Except where noted, all changes will be offest so that they do not apply to PvP.
  • Death Knight
    • Unholy
      • Epidemic damage increased by 8%.
      • Bursting Sores damage increased by 12%.
  • Druid
    • Guardian
      • Thrash damage reduced by 8%. This change will also affect PvP combat.
      • Raze damage reduced by 8%. This change will also affect PvP combat.
  • Evoker
    • Augmentation
      • Developers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
      • Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
      • Fate Mirror’s chance to proc has been reduced to 10% (was 15%).
  • Hunter
    • Marksmanship
      • Multi-Shot damage increased 8%.
      • Explosive Shot damage increased 10%.
      • Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
  • Mage
    • Fire
      • Flamestrike damage decreased by 10%.
      • Flame Patch damage decreased by 10%.
      • Conflagration damage decreased by 10%.
      • Meteor damage decreased by 10%.
      • Phoenix Flames damage decreased by 10%.
      • Living Bomb damage decreased by 10%.
    • Frost
      • Comet Storm damage decreased by 6%.
      • Blizzard damage decreased by 8%.
      • Frozen Orb damage decreased by 8%.
  • Paladin
    • Holy
      • All healing reduced by 5%.
      • Light’s Protection now reduces damage taken by 10% (was 16%).
      • Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%).
      • Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
      • Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 30%).
      • Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
      • Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
      • Consecration damage reduced by 25%. This change will also affect PvP combat.
    • Retribution
      • Divine Storm damage increased by 8%.
      • Wake of Ashes damage increased 10%.
      • Consecration damage increased 12%.
  • Priest
    • Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
    • San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
    • Discipline
      • Developers’ notes: Discipline Priest is not performing as well as we’d like, so for this week we’re increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
      • Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
    • Holy
      • Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
      • Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
    • Shadow
      • Vampiric Touch damage reduced by 20%.
      • Shadow Word: Pain damage reduced by 15%.
      • Shadowy Apparition damage reduced by 15%.
      • Healing from Vampiric Embrace is no longer reduced by 20% in PvP Combat.
  • Rogue
    • Outlaw
      • All ability damage increased by 5%. This change will also affect PvP combat.
      • Auto attack damage increased by 5% . This change will also affect PvP combat.
  • Warrior
    • Ravager damage increased 8%.
    • Thunderous Roar damage increased 8%.
    • Fury
      • Improved Whirlwind increases your next Single Target abilities by 55%, up from 50%.

Klassenanpassungen vom 26. Juli

Classes

Death Knight

  • Blood
    • All ability damage increased by 10%.

Druid

  • Guardian
    • Ursoc’s Fury absorb shield reduced to 50% of damage dealt by Thrash and Maul (was 60%).

Evoker

  • Augmentation
  • Developers’ notes: Augmentation is overperforming in dungeons and is doing less direct damage than intended relative to the power of their buffing effects. These adjustments will increase their personal damage in all situations and moderately reduce the effectiveness of their buffs in dungeon content.
    • Close as Clutchmates now causes Ebon Might and Breath of Eons to be 20% more effective when not in a raid (was 40%).
    • Fixed a bug where Close as Clutchmates would not increase the Evoker’s damage done via Ebon Might for periodic effects such as Fire Breath.
    • Ebon Might now increases the Evoker’s damage done by 20% (was 10%).
    • Eruption damage increased by 40%.
    • Fate Mirror’s chance to occur reduced to 15% (was 20%).
    • Aspects’ Favor amplifies Black Attunement to 7%/10% maximum health (was 10%/16%).

Hunter

  • Beast Mastery
    • Barbed Shot damage increased by 15%.
    • Cobra Shot damage increased by 15%.
    • Kill Shot damage increased by 15%.
  • Marksmanship
    • Trick Shot, Aimed Shot, and Rapid Fire ricochets now deal 65% of their normal damage (was 55%).
  • Survival
    • Mongoose Bite damage increased by 5%.
    • Raptor Strike damage increased by 5%.
    • Flanking Strike damage increased by 10%.
    • Kill Command damage increased by 10%.

Monk

  • Brewmaster
    • Damage of Spinning Crane Kick reduced by 20%.
    • Damage of Keg Smash reduced by 5%.
  • Windwalker
    • Rising Sun Kick damage increased by 10%.
    • Fists of Fury damage increased by 10%. Does not apply to PvP Combat.
    • Blackout Kick damage increased by 10%.
    • Tiger Palm damage increased by 15%.

Paladin

  • Protection
    • All ability damage increased by 8%.

Priest

  • Discipline
    • Luminous Barrier absorption increased by 30%.
  • Shadow
    • Psychic Link now causes direct damage spells to inflict 15% of their damage on all targets afflicted by your Vampiric Touch within 40 yards (was 25%).
    • Void Spike damage to enemies within 10 yards of the target reduced by 30%.
    • Devouring Plague damage increased by 12%. Does not apply to PvP Combat.
    • Mind Blast damage increased by 12%. Does not apply to PvP Combat.
    • Void Bolt damage increased by 12%. Does not apply to PvP Combat.
    • Mind Flay damage increased by 12%. Does not apply to PvP Combat.
    • Mind Flay: Insanity damage increased by 12%. Does not apply to PvP Combat.
    • Mind Spike damage increased by 12%. Does not apply to PvP Combat.
    • Mind Spike: Insanity damage increased by 12%. Does not apply to PvP Combat.
    • Shadow Word: Death damage increased by 12%. Does not apply to PvP Combat.
    • Prayer of Mending now costs 10% of base mana (was 4%).
    • Power Word: Life now costs 10% of base mana (was 4%).
    • Renew now costs 8% of base mana (was 4%).

Shaman

  • Restoration
    • All healing increased by 5%.
    • The range of Restorative Mists heals from Ascendance is now 40 yards (was 20 yards). The initial burst healing from Ascendance remains at 20 yards.

Warrior

  • Protection
    • All ability damage increased by 7%.

Player versus Player

There are a few additional PvP-specific changes that we have planned for next week’s reset, but we’re still discussing specifics. We plan to update this thread on Monday with further details.

Druid

  • Balance
    • New Moon, Half Moon, Full Moon no longer deal increased damage in PvP (was 20%).
    • Owlkin Adept (PvP Talent) now reduces cast time by 10% (was 15%).
    • High Winds (PvP Talent) now reduces the targets healing and damage by 15% for 3 seconds (was 30% for 6 seconds).
    • Umbral Embrace now increases damage of Wrath or Starfire by 15% in PvP (was 20%).

Evoker

  • Augmentation
    • Ebon Might’s increase to the Evoker’s damage is no longer 40% more effective in PvP Combat.
    • Eruption damage is now increased by 25% in PvP Combat (was 50%).
    • Upheaval damage is now increased by 25% in PvP Combat (was 15%)
    • The damage bonus from Tectonic Locus is now reduced by 70% in PvP Combat.
    • All healing done is now reduced by 10% in PvP Combat.
    • Dream Projection healing is now reduced by 25% in PvP Combat.
    • The absorption effect from Molten Blood is now reduced by 30% in PvP Combat.
    • Born in Flame now lasts 3 seconds (was 6 seconds).
    • Burnout from Born in Flame is no longer dispellable.

Hunter

  • Beast Mastery
  • Developers’ notes: We’re increasing Barbed Shot’s bleed damage, as we’d like to decrease the damage differential between attacking high armor and low armor targets for Beast Mastery Hunters.
    • Barbed Shot damage is no longer decreased in PvP Combat (was reduced by 10%).

Mage

  • Master Shepherd increases Versatility by 12% (was 6%).
  • Arcane
  • Developers’ notes: The high-end burst damage of Arcane Mage was reduced with the release of Fractures in Time, so we’re increasing the damage of Arcanosphere, as we’d like it to be a more threatening piece of Arcane’s toolkit. We’re also increasing the baseline damage of a few rotational spells, as Arcane’s overall damage has been lower than we would like, and Nether Tempest has not felt like a competitive spell in PvP.
    • Arcanosphere damage increased by 25%.
    • Arcane Missiles damage increased by 12% in PvP Combat (was 5%).
    • Arcane Orb damage increased by 30% in PvP Combat.
    • Nether Tempest damage increased by 150% in PvP Combat.
  • Fire
  • Developers’ notes: We’re offsetting a few recent damage reduction adjustments and greatly increasing the damage of Living Bomb, with the goal of making it a viable talent option in PvP.
    • Pyroblast damage increased by 18% in PvP Combat (was 12%).
    • Fire Blast damage reduced by 3% in PvP Combat (was 8%).
    • Phoenix Flames damage increased by 22% in PvP Combat (was 16%).
    • Living Bomb damage increased by 300% in PvP Combat.
  • Frost
  • Developers’ notes: We would like Ray of Frost to remain a threatening cast, but still feel it’s slightly more lethal than we’d like. Frostbolt’s damage has fallen behind other options, so we’re increasing its damage to reward casting. Snowdrift’s activation has felt a little too difficult for the amount of risk involved, so we’re reducing the time to trigger the stun effect.
    • Cryopathy is now 50% effective in PvP Combat (was 60%).
    • Frostbolt damage increased by 150% in PvP Combat (was 100%).
    • Snowdrift now has a 2 second activation time (was 3 seconds).

Priest

  • Angel’s Mercy’s cooldown reduction is now 25% effective in PvP Combat.
  • Shadow
    • Mind Trauma now steals 2% haste (was 4%) and stacks up to 9 times (was 6).
    • From Darkness Comes Light now stacks up to 25 times in PvP Combat (was 50).

Monk

  • Windwalker
  • Developers’ notes: Windwalker Monk’s damage profile is more bursty than we would like, so we are moving more of its damage into base rotational spells.
    • Rising Star critical strike damage bonus is now 50% effective in PvP Combat.
    • Serenity now increases damage and healing by 10% in PvP Combat (was 15%).
    • Whirling Dragon Punch damage is now increased by 120% in PvP Combat (was 80%).

Shaman

  • Elemental
  • Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
    • Control of Lava damage increased by 40%.
  • Enhancement
  • Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
    • Control of Lava damage increased by 40%.
  • Restoration
    • Now regenerates 700 mana per second at max level in PvP Combat (was 800).

Warrior

  • Slam damage is now increased by 85% in PvP Combat (was 48%).
  • Arms
  • Developers’ notes: We’re increasing the damage of Bladestorm baseline and removing some power from the Unhinged talent, as its damage could be unpredictable for both the Warrior and their enemies. We’re also increasing the damage of Overpower to increase Arm Warrior’s consistent pressure.
    • Overpower damage is now increased by 30% in PvP Combat (was 20%).
    • Bladestorm damage increased by 40% in PvP Combat.
    • Mortal Strike damage increased by 10% in PvP Combat.
    • Mortal Strikes from the Unhinged talent are now cast at 60% effectiveness.
  • Fury
  • Developers’ notes: We’re increasing the damage of a few Fury Warrior spells we feel are not impactful enough in PvP.
    • Execute damage is now increased by 25% in PvP Combat (was 10%).
    • Onslaught damage increased by 15% in PvP Combat.
    • Ravager damage increased by 30% in PvP Combat.

Klassenanpassungen vom 28. Juni

Classes

Death Knight

  • Blood
    • All damaging abilities increased by 6.5%.

Demon Hunter

  • Havoc
    • Chaos Strike/Annihilation damage increased by 15%.
    • Melee autoattack damage increased by 15%.
    • Demon Blades damage increased by 15%.
    • Demon’s Bite damage increased by 15%.
    • Felblade damage increased by 15%.

Druid

  • Feral
    • All damaging abilities increased by 3%.

Hunter

  • Beast Mastery
    • Kill Shot damage increased by 10%. This does not apply to PvP combat.
  • Marksmanship
    • Aimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Kill Shot damage increase does not apply to PvP combat.

Monk

  • Windwalker
    • All damaging abilities increased by 3%.

Priest

  • Shadow
  • Developers’ notes: Shadow has been overperforming in AoE environments. We’re bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target.
    • Mind Blast damage increased by 10%.
    • Shadow Word: Death damage increased by 10%.
    • Mind Spike: Insanity damage increased by 10%.
    • Mind Spike damage increased by 10%.
    • Mind Flay: Insanity damage increased by 10%.
    • Mind Flay damage increased by 10%.
    • Void Bolt damage increased by 10%.
    • Void Spike damage from Idol of Yogg-Saron reduced by 35%.
    • Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).
  • Holy
  • Developers’ notes: Holy Priests have continued to trail behind other healers in DPS output, so we’re increasing the damage of a variety of spells to bring them more in line.
    • Holy Fire damage increased by 10%.
    • Smite damage increased by 15%.
    • Holy Word: Chastise damage increased by 35%.
    • Shadow Word: Death damage increased by 25%.

Shaman

  • Restoration
    • Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
    • Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).

Warrior

  • Protection
    • Defensive Stance increased to 20% damage reduction (was 15%).

Player Versus Player

Items

  • Gladiator’s Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.

Druid

  • Balance
  • Developers’ notes: The cast time on Cyclone is too fast for enemy players to deal with, so we’re reducing its cast speed from Owlkin Adept and also reducing Precognition’s haste in Fractures in Time. Solar Beam’s duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion.
    • Owlkin Adept reduces the cast time of Cylcone and Entangling Roots by 15% (was 20%).
    • Solar Beam lasts 6 seconds in PvP combat (was 8 seconds).
  • Restoration
    • Reactive Resin’s snare duration increased to 8 seconds (was 5 seconds).
    • Verdant Infusion now extends heal-over-time effects by 4 seconds (was 8 seconds) in PvP combat.
    • Master Shapeshifter now refunds 2500 Mana from Ironfur (was 1250), 3500 Mana from Wrath / Starfire / Starsurge (was 2000), and 10000 Mana from spending 5 combo points in Cat Form (was 5000) at level 70.

Monk

  • Mistweaver
    • Enveloping Mist healing is now increased by 12% in PvP combat (was 5%).

Priest

  • Catharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest’s maximum health (was 15%).
  • Discipline
  • Developers’ notes: Discipline damage and Atonement healing continues to be lower than we’d like in PvP, so we’re increasing them to allow Discipline to be more offensive.
    • All damage increased by 10% in PvP combat.
    • Atonement healing is now increased by 70% in PvP combat (was 50%).
  • Shadow
  • Developers’ notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow’s burst damage than we’re aiming for, so we’re bringing their power down. Shadow is also getting PvE damage buffs that affect PvP, which puts some of this power loss back into rotational spells.
    • Unfurling Darkness now deals 25% reduced damage in PvP combat.

Rogue

  • Subtlety
    • Secret Technique damage is now reduced by 40% in PvP combat (was 33%).
    • Thief’s Bargain (PvP Talent) damage penalty increased to 10% (was 6%).

Shaman

  • Developers’ notes: We’re redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful.
    • Healing Stream healing is now increased by 20% in PvP combat (was 30%).
  • Elemental
    • Earth Shield healing is now reduced by 60% in PvP combat (was 70%).
    • Healing Surge healing is now increased by 20% in PvP combat.
  • Enhancement
    • Earth Shield healing is now reduced by 60% in PvP combat (was 70%).
    • Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).
  • Restoration
    • Earth Shield healing is now reduced by 15% in PvP combat.
    • Healing Surge healing is now increased by 27% in PvP combat (was 6%).
    • Healing Wave healing is now increased by 56% in PvP combat (was 30%).
    • Water Shield’s melee attack Mana refund is now 20% effective in PvP combat (was 50%).
    • Water Shield now regenerates 75% more Mana from its passive effect in PvP combat.

Warlock

  • Developers’ notes: We’re targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. We’re also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP.
  • Mortal Coil healing is now 50% effective in PvP combat.
  • Soul Link’s shared damage with the Warlock’s pet is now 50% effective in PvP combat.
  • Profane Bargain’s increase to the effectiveness of Soul Link at low health is now 40% effective in PvP combat.

As we continue to monitor class performance in instanced group content as well as PvP, we regularly adjust classes that are over- or under-performing. Based on recent data, observations, and feedback from players, we intend to make the following adjustments during scheduled weekly maintenance (on June 6 in this region).

Classes

Death Knight

  • Blood
    • All damage abilities increased by 8%.

Druid

  • Feral
  • Developers’ notes: The following set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
    • Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
    • Aberrus (4) Set Bonus: Now increases Agility by 8% (was 5%).

Evoker

  • Preservation
  • Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker, since it has a high Essence cost.
    • Disintegrate damage has been increased by 15% for Preservation Evoker.

Hunter

  • Beast Mastery
    • All damage dealt by you and your pet’s abilities increased by 5%.

Mage

  • Fire
    • Pyroblast damage increased by 5%. This does not apply to PvP combat.
    • Fire Blast damage increased by 10%. This does not apply to PvP combat.
    • Fireball damage increased by 10%. This does not apply to PvP combat.
    • Phoenix Flames damage increased by 10%. This does not apply to PvP combat.
    • Scorch damage increased by 10%.

Monk

  • Brewmaster
    • All ability damage increased by 3%.
    • Rising Sun Kick damage increased by 10%.
    • Blackout Kick damage increased by 30%.
    • Tiger Palm damage increased by 30%.
  • Mistweaver
    • All healing abilities increased by 3%. This does not apply to PvP Combat.

Rogue

  • Assassination
    • All ability damage increased by 5%.

Warlock

  • Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
    • The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
    • Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).

Warrior

  • Arms
  • Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
    • All ability damage increased by 4%.
    • Fatality Fatal Mark damage increased by 15%.
    • Deep Wounds periodic damage increased by 5%.
    • Rend periodic damage increased by 5%.
  • Protection
  • Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
    • All damaging abilities increased by 8%.
    • Auto-attack damage increased by 10%.
    • Spell Block’s duration increased to 30 seconds (was 20 seconds).
    • Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).

Player versus Player

Druid

  • Balance
  • Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with.
    • Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
    • Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
    • Star Burst grants 8 Astral Power (was 15).
    • Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%).
    • Goldrinn’s Fang damage is reduced by 50% in PvP combat.
    • Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).

Hunter

  • Marksmanship
  • Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
    • Aimed Shot damage increased by 25% in PvP combat (was 15%).
    • Rapid Fire damage increased by 25% in PvP combat (was 15%).
    • Arcane Shot damage increased by 25% in PvP combat (was 16%).

Priest

  • Discipline
  • Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like.
    • Power Word: Shield now absorbs 15% less damage in PvP combat.
    • Inner Light now reduces the mana cost of the affected spells by 10% (was 15%).
    • Atonement healing is now 50% more effective in PvP combat (was 40%).

Mage

  • Fire
  • Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
    • Glass Cannon now decreases maximum health by 20% (was 15%)
    • Flamecannon now increases maximum health by 2% per stack (was 3%).

Monk

  • Mistweaver
  • Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
    • Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
    • Zen Spheres now cost 0.5% base Mana.
    • Enveloping Mist now heals for 5% more in PvP combat (was 20%).
    • Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
  • Windwalker
  • Developers’ notes: Whirling Dragon Punch has felt underwhelming and we’d like it to feel impactful to use without being a major portion of a Windwalker’s damage profile.
    • Whirling Dragon Punch damage increased by 80% in PvP combat.

Shaman

  • Enhancement
  • Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS.
    • Forceful Winds is now 75% effective in PvP Combat.
    • The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP combat.
    • Lava Lash now deals 35% increased damage in PvP combat (was 15%).
    • The Physical damage increase from Feral Spirit is now 33% effective in PvP combat.
    • The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP combat.
    • Stormstrike now deals 75% increased damage in PvP combat (was 50%).
    • Windstrike now deals 75% increased damage in PvP combat (was 50%).
  • Restoration
  • Developers’ notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn’t as valuable as we were anticipating, so we’re aiming to increase its viability.
    • Rain Dance now increases the healing done by Healing Rain by 30% (was 20%).
    • Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%).

Rogue

  • Subtlety
  • Developers’ notes: Burst damage from Subtlety has been higher than we’d like this season. We’re looking to keep the spec in a strong position while toning down their burst potential in short windows.
    • Secret Technique damage is now reduced by 33% in PvP combat (was 25%).
    • Shadowstrike and Backstab damage from Weaponmaster is now 50% effective in PvP combat.
    • Flagellation’s Mastery bonus is now 80% effective in PvP combat.
    • Dark Shadow is now 67% effective in PvP combat (was 80%).

Warlock

  • Developers’ notes: Inquisitor’s Gaze has been dealing a sizeable portion of Warlock damage this season, and we’d like damage to come primarily from active spells.
    • Fel Barrage from Inquisitor’s Gaze now deals 40% reduced damage in PvP combat.
    • Developers’ note: The high frequency of Amplify Curse has been problematic in PvP combat.
    • The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
    • Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
  • Affliction
  • Developers’ notes: We are increasing the damage of Unstable Affliction’s backlash effect to lessen the value of dispelling Affliction’s damage over time effects. It’s been lower than we’d like, in addition to healers gaining extra health this season. Additionally, we’re increasing Shadow Bolt damage as the reward for casting it is lower than we’d like.
    • Unstable Affliction backlash damage increased by 50%.
    • Shadow Bolt damage increased by 30% in PvP combat.
  • Destruction
  • Developers’ notes: Destruction’s sustained DPS has been high and we feel this is mainly due to Shadowburn’s high multiplier. We would like for instant casts to be strong but not be the primary way to land kills.
    • Conflagration damage is now reduced by 15% in PvP combat (was 9%).
    • Shadowburn damage is now increased by 15% in PvP combat (was 45%).
  • Demonology
  • Developers’ notes: Demonology’s healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn’t feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we’re also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low.
    • Legion Strike reduces healing taken by 20% in PvP (was 25%).
    • Shadow Bolt damage increased by 30% in PvP combat.

In response to initial Season 2 results and player feedback, we’re working on the following adjustments to classes. We plan to implement all of the changes below during scheduled weekly maintenance, which is Wednesday, May 17 in this region.

Classes

Death Knight

  • Frost
    • All ability damage increased by 3%.
    • Obliterate damage increased by 5%.
    • Frost Strike damage increased by 6%.
    • Howling Blast damage increased by 6%.
    • Remorseless Winter damage increased by 8%.
    • Frost Fever damage increased by 12%.

Demon Hunter

  • Havoc
    • Chaos Strike/Annihilation damage increased by 10%.
    • First Blood (Talent) damage bonus to first enemy struck increased to 95% (was 75%).
    • Inner Demon (Talent) damage increased by 30%.

Druid

  • Balance
    • Vault of the Incarnates (4) Set bonus tuning: Entering Eclipse makes your next Starsurge or Starfall cost 10 less Astral Power (was 5) and deal 25% increased damage (was 20%).
  • Restoration
    • Rejuvenation mana cost reduced to 11% base mana (was 12%).

Hunter

  • Beast Mastery
    • Aberrus (4) Set bonus cooldown reduction for Bestial Wrath increased to 2 seconds (was 1 seconds).
    • Kill Cleave now strikes nearby enemies for 80% of the damage (was 60%).
    • Beast Cleave now causes your pet to strike nearby targets for 40/80% of the damage (was 35/75%).

Mage

  • Frost
    • All ability damage done increased by 4%.

Shaman

  • Elemental
    • All ability damage increased by 2%.
    • Vault of the Incarnates (2) set bonus now grants 3% damage, stacking 3 times (was 5%, stacking up to 5 times).

Warlock

  • Affliction
    • All ability damage increased by 3%.

Player versus Player

Death Knight

  • Unholy
    • Reanimation’s explosion now deals 15% of the targets health in Shadow damage (was 20%).
    • Allied players can no longer see the explosion ring visual for Reanimation.
    • Reanimation’s stun debuff is now using the correct spell icon.
    • Developers’ notes: We’ve been monitoring our changes to Reanimation and have felt its damage is too high relative to how much control Death Knight’s have over enemies’ positioning.
  • Frost
    • Pillar of Frost now increases Strength by 15% in PvP Combat (was 25%).
    • Developers’ notes: Frost Death Knights have been on our radar as underperforming, but still effective in the right situations. We’re reducing their burst damage alongside their game-wide damage increases with the goal of a healthier overall damage profile.

Demon Hunter

  • Havoc
    • Rain from Above (PvP Talent) Fel Lance damage reduced to 8% of target’s max health (was 10%).
    • Developers’ notes: Our goal with Rain from Above is for it to have situational offensive and defensive usage. With recent increases to its damage, we’re seeing it used for offense more often than intended, so we’re bringing its damage down.

Monk

  • Strength of Spirit now increases the healing of Expel Harm by up to 50% based on your missing health in PvP Combat (was 100%).
  • Windwalker
    • Reverse Harm now increases the healing done by Expel Harm by 30% (was 60%).
    • Developers’ notes: Expel Harm’s healing was dramatically increased with Season 2. We’re happy with the base healing of the spell, but modifiers from Reverse Harm and Strength of Spirit are making it more powerful than we intended.

Priest

  • Holy
    • Renew healing increased by 34% in PvP Combat (was 22%).
    • Flash Heal healing increased by 52% in PvP Combat (was 40%).
    • Heal healing increased by 57% in PvP Combat (was 43%).
    • Holy Word: Sanctify healing increased by 10% in PvP Combat.
    • Holy Word: Serenity healing increased by 25% in PvP Combat (was 15%).
    • Developers’ notes: Holy Priests have continued to underperform in PvP, so we’re buffing several of their primary healing spells.

Shaman

  • Enhancement, Elemental
    • Earth Shield healing reduced by 30% in PvP Combat for Enhancement and Elemental.
    • Developers’ notes: The healing contribution from Earth Shield for the hybrid Shaman specs is above our target in PvP after recent buffs to the spell.

Warlock

  • Call Observer now has 8% of the Warlock’s health (was 20%).
  • Destruction
    • Incinerate damage reduced by 10% in PvP Combat.
    • Shadowburn damage increased by 45% in PvP Combat (was 65%).
    • Developers’ notes: Destruction’s sustained DPS in PvP especially with instant casts is higher than we’d like. We feel Chaos Bolt is in a good state, so we’re targeting other areas of the kit to bring down their DPS.

Warrior

  • Arms
    • Sharpen Blade cooldown increased to 30 seconds and duration decreased by 2 seconds.
    • Skullsplitter now causes expired bleeds to deal 65% damage (was 100%) in PvP Combat.
    • Deep Wounds damage increased by 15% in PvP Combat.
    • Rend no longer deals 15% reduced damage in PvP Combat.
    • Fueled by Violence now heals for 70% (was 85%) of damage dealt by Deep Wounds in PvP Combat.
    • Developers’ notes: We feel Arms Warrior’s burst window has been more effective than we would like in PvP. We’re shifting their damage profile slightly to increase their consistent pressure but decrease their burst damage.

In response to data and feedback immediately following the Embers of Neltharion patch, we’re planning to make adjustments to several classes. This tuning includes changes to talents in the live game and the testing values of several items that will soon become available in Season 2 (provided below).

The following will take place during scheduled weekly maintenance in each region.

Classes

Demon Hunter

  • Havoc
    • Melee auto attack damage increased by 10%.
    • Demon’s Bite damage increased by 10%.
    • Demon Blades damage increased by 10%.
    • Felblade damage increased by 10%.
    • Isolated Prey now increases Eye Beam damage by 30% when striking 1 target (was 25%).
  • Vengeance
    • Shear Damage increased by 10%.
    • Fracture Damage increased by 10%.
    • Soul Carver Damage increased by 20%.
    • Focused Cleave now increases Soul Cleave’s damage to your primary target by 40% (was 30%).
    • Soulcrush now applies Frailty to your primary target for 8 seconds (was 5 seconds).

Druid

  • Balance
    • Developers’ notes: In some single target scenarios it’s still looking optimal to cast Wrath in Lunar Eclipse. That doesn’t meet our goal for how Balance should play, so we’re reducing Wrath’s effectiveness outside Solar Eclipse and increasing its effectiveness inside Solar Eclipse to correct this. We’re also boosting Balance’s single target damage a small amount.
    • Wrath Astral Power generation reduced to 8 (was 10).
    • Wrath damage decreased by 5%.
    • Solar Eclipse now increases Wrath damage by 40% (was 20%).
    • Soul of the Forest now increases Wrath’s Astral Power generation while in Solar Eclipse by 60% (was 30%).
    • Damage dealt by Faerie Dragons summoned by Denizen of the Dream increased by 25%.
    • Friend of the Fae now increases your Arcane and Nature spell damage by 10% (was 8%).
  • Feral
    • Rampant Ferocity now deals 30% of damage dealt by Ferocious Bite to nearby enemies (was 35%).
    • Tear Open Wounds now deals 50% of Rip damage it consumes (was 60%).
  • Restoration
    • All healing and damage increased by 2%.

Paladin

  • Holy
    • All healing and damage decreased by 3%. Does not apply to PvP Combat.
    • Avenging Crusader now transfers 500% of damage done into healing (was 575%).

Monk

  • Mistweaver
    • Essence Font healing increased by 15%.

Rogue

  • Subtlety
  • Developers’ notes: Class talents that previously modified all damage from spell schools are, in most cases, being updated and standardized with other similar effects to no longer affect external damage sources outside of those that belong to that class. The changes to the below talents impact Subtlety’s damage enough to warrant compensation, which is the reason for the buff to all ability damage.
    • Veiltouched, Deeper Daggers, and Dark Brew no longer affect damage from sources outside of Class and Spec abilities available to Subtlety.
    • All ability damage increased by 4%.

Player vs. Player

Druid

  • Restoration
    • Developers’ notes: Restoration Druid has fallen behind other healers in PvP since the release of 10.0.7. We’d like to ease some previous PvP adjustments that we no longer feel are necessary.
    • Budding Leaves’ effectiveness now reduced by 30% in PvP Combat (was 50%).

Monk

  • Mistweaver
    • Developers’ notes: Mistweavers have received significant Quality of Life changes throughout the last few patches that have increased their effectiveness in PvP to a point where we see them as oppressive to the viability of other specializations. We’re reducing many of the PvP multipliers associated with Ancient Teachings and their damage throughput, and we’re increasing the effectiveness of Renewing Mist to encourage Healing over Time management and reducing Vivify’s healing to keep their casting throughput relatively similar.
    • Ancient Teachings’ effectiveness is now increased by 120% in PvP Combat (was 150%).
    • Blackout Kick no longer deals 25% increased damage for Mistweaver Monks in PvP Combat.
    • Blackout Kicks from Teachings of the Monastery now deal 15% reduced damage for Mistweaver Monks in PvP Combat.
    • Tiger Palm now deals 15% increased damage for Mistweaver Monks in PvP Combat (was 30%).
    • Rising Sun Kick’s damage reduced by 20% for Mistweaver Monks in PvP Combat.
    • Vivify’s primary healing now reduced by 10% for Mistweaver Monks in PvP Combat.
    • Renewing Mist’s healing increased by 40% in PvP Combat (was 25%).

Items

The following changes are all adjustments to items that will soon become available in Season 2 gameplay and are provided for understanding in contrast to their previous values on the Public Test Realm (PTR).

Aberrus, the Shadow Crucible Set Bonuses

  • Demon Hunter
    • Havoc
      • Aberrus, the Shadowed Crucible: 2-Set Bonus now increases Agility by 10% for 6 seconds (was 8%).
  • Rogue
    • Assassination
      • Aberrus, the Shadowed Crucible: 2-Set bonus no longer increases Nature damage from non-class sources.
    • Outlaw
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been updated to more accurately deliver its bonus damage.
    • Subtlety
      • Aberrus, the Shadowed Crucible: 4-Set Bonus now causes Symbols of Death to increase the critical strike damage of Eviscerate and Black Powder by 40% (was 25%).

Aberrus, the Shadow Crucible Trinkets

  • Neltharion’s Call to Dominance
    • Now activates from Bestial Wrath instead of Dire Beast/Stampede for Beast Mastery Hunters.
    • Now activates from Trueshot instead of Stampede for Marksmanship Hunters.
    • Now activates from Invoke Niuzao instead of Call to Arms for Brewmaster Monks.
    • Haste rating no longer increases the rate at which players gain these effects.
  • Neltharion’s Call to Chaos
    • Haste rating no longer increases the rate at which players gain these effects.
    • Trinket effects may now be triggered by healing spells and abilities.
  • Neltharion’s Call to Suffering
    • Haste rating no longer increases the rate at which players gain these effects.
    • Trinket effects may now be triggered by healing spells and abilities.
  • Rashok’s Molten Heart
    • Healing done increased by 15%, but haste rating no longer increases the rate at which players gain this effect.
  • Screaming Black Dragonscale
    • Increased critical strike granted by ~13%, but haste rating no longer increases the rate at which players gain these effects.
  • Enduring Dreadplate
    • Increased Shadowflame pillar damage by 18%.
  • Igneous Flowstone
    • Damage and critical strike reduced to account for a shorter tidal cycle.
    • The lava wave now deals reduced damage when it travels less than 20 yards to a target.
    • Developers’ notes: We’re adjusting this trinket’s design to reflect an intention to reward ranged damage dealers who are able to maintain their distance when triggering the lava wave. It is not intended to be used by melee damage dealers.

Quelle: Blizzard


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