World of Warcraft
The War Within
Patch 11.2.5

WoW Patch 11.2.5: Klassenanpassungen am 8. Oktober

Geschrieben von Telias am 07.10.2025 um 08:30

In World of Warcraft erwarten dich diese Woche wichtige Klassenanpassungen, die am 8. Oktober 2025 mit den planmäßigen Wartungsarbeiten aufgespielt werden. Blizzard hat gezielte Änderungen vorgenommen, um das Gleichgewicht in PvE- und PvP-Inhalten zu verbessern. Besonders betroffen sind Todesritter, Jäger, Magier, Priester, Schurken und weitere Klassen. Diese Anpassungen betreffen sowohl Schadens- als auch Heilungswerte sowie Set-Boni.

  • Termin: Umsetzung der Änderungen am 8. Oktober 2025 mit den wöchentlichen Wartungsarbeiten.
  • Fokus: Ausgewogene Anpassungen für PvE und PvP.
  • Todesritter: Reduzierter Schaden bei Frost, neue PvP-Boni für Blut.
  • Jäger: Dark Ranger-Fähigkeiten abgeschwächt, PvP-Damage angepasst.
  • Magier: Arkane Schadensreduzierung im PvE, PvP-Änderungen bei Leydrinkiner.
  • Priester: Atonement-Heilung erhöht, Anpassungen außerhalb von Raids.
  • Schurken: Korrektur beim Fatebound Coin-Schadensbonus.
  • Druiden: Starke Buffs für Heilung im PvP.
  • Paladine: Retribution-Fähigkeiten in PvP abgeschwächt, Cooldowns angepasst.
  • Schamanen: Deutliche PvP-Damage-Anpassungen für Enhancement-Skills.
Klassenanpassungen in World of Warcraft

We’ve developed a set of targeted tuning adjustments intended to address a few small performance issues in group content and PvP.

The following changes will take place with scheduled weekly maintenance in each region.

Classes

Death Knight

  • Frost
    • All ability damage has been reduced by 3%. Does not affect PvP combat.

Hunter

  • Beast Mastery
    • Dark Ranger: Black Arrow damage reduced by 8%. Does not affect PvP combat.
    • Dark Ranger: Bleak Powder damage reduced by 8%. Does not affect PvP combat.
  • Marksmanship
    • Dark Ranger: Black Arrow damage reduced by 6%. Does not affect PvP combat.
    • Dark Ranger: Bleak Powder damage reduced by 6%. Does not affect PvP combat.

Mage

  • Arcane
    • All damage dealt reduced by 3%. Does not affect PvP combat.

Priest

  • Discipline
    • Atonement healing increased by 15%.
    • Atonement healing is now increased by 75% outside of raids (was 100%).

Rogue

  • Fatebound: Fixed an issue that caused the damage bonus provided by Fatebound Coin (Heads) to be 8% lower than the displayed value.

Player versus Player

Death Knight

  • Blood
    • The 11.2 Deathbringer Class Set damage bonus to Empower Rune Weapon is now 33% effective in PvP combat.
    • The cooldown reduction from Insatiable Blade is now 40% effective in PvP combat.

Druid

  • Restoration
    • Reactive Resin healing increased by 80%.
    • Fixed an issue that caused Rejuvenation and Regrowth to benefit from Soul of the Forest when applied from the 11.1 4-piece set bonus.
    • Fixed an issue that caused Overgrowth to cast Regrowth’s initial heal when Nature’s Swiftness was active.

Hunter

  • Beast Mastery
    • Packleader: Ravenous Leap damage from Huntermaster’s Call reduced by 30% in PvP combat.
  • Marksmanship
    • Rapid Fire now deals 10% more damage in PvP combat.
    • Aimed Shot now deals 10% less damage in PvP combat.
    • Black Arrow deals 15% less damage in PvP combat.

Mage

  • Arcane
    • Leydrinkiner now repeats its damage at 35% effectiveness in PvP combat (was 70%).

Monk

  • Mistweaver
    • Enveloping Mist healing increased by 15% in PvP combat.
    • Soothing Mist healing increased by 15% in PvP combat.

Paladin

  • Retribution
    • Dawnlight damage decreased by 15% in PvP combat.
    • Sun’s Avatar damage decreased by 15% in PvP combat.
    • Healing Hands now reduces the cooldown of Lay on Hands by a maximum of 30% (was 60%).
    • Fixed an issue that caused the 11.2 Herald of the Sun 2-piece set bonus to not be properly reduced by 33% in PvP combat.

Shaman

  • Enhancement
    • Stormstrike damage increased by 45% in PvP combat. Does not apply to Windstrike.
    • Lightning Bolt damage increased by 20% in PvP combat.
    • Lightning Bolt, Chain Lightning, and Tempest damage from Thorims Invocation is now 50% effective in PvP combat (was 70%).
    • Doom Winds now increases the chance for Windfury to trigger by 100% (was 200%) in PvP combat.
    • Feral Spirits now increase Physical and Elemental damage done by 5% in PvP combat (was 10%).

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