In World of Warcraft erwarten dich diese Woche wichtige Klassenanpassungen, die am 8. Oktober 2025 mit den planmäßigen Wartungsarbeiten aufgespielt werden. Blizzard hat gezielte Änderungen vorgenommen, um das Gleichgewicht in PvE- und PvP-Inhalten zu verbessern. Besonders betroffen sind Todesritter, Jäger, Magier, Priester, Schurken und weitere Klassen. Diese Anpassungen betreffen sowohl Schadens- als auch Heilungswerte sowie Set-Boni.
- Termin: Umsetzung der Änderungen am 8. Oktober 2025 mit den wöchentlichen Wartungsarbeiten.
- Fokus: Ausgewogene Anpassungen für PvE und PvP.
- Todesritter: Reduzierter Schaden bei Frost, neue PvP-Boni für Blut.
- Jäger: Dark Ranger-Fähigkeiten abgeschwächt, PvP-Damage angepasst.
- Magier: Arkane Schadensreduzierung im PvE, PvP-Änderungen bei Leydrinkiner.
- Priester: Atonement-Heilung erhöht, Anpassungen außerhalb von Raids.
- Schurken: Korrektur beim Fatebound Coin-Schadensbonus.
- Druiden: Starke Buffs für Heilung im PvP.
- Paladine: Retribution-Fähigkeiten in PvP abgeschwächt, Cooldowns angepasst.
- Schamanen: Deutliche PvP-Damage-Anpassungen für Enhancement-Skills.
We’ve developed a set of targeted tuning adjustments intended to address a few small performance issues in group content and PvP.
The following changes will take place with scheduled weekly maintenance in each region.
Classes
Death Knight
- Frost
- All ability damage has been reduced by 3%. Does not affect PvP combat.
Hunter
- Beast Mastery
- Dark Ranger: Black Arrow damage reduced by 8%. Does not affect PvP combat.
- Dark Ranger: Bleak Powder damage reduced by 8%. Does not affect PvP combat.
- Marksmanship
- Dark Ranger: Black Arrow damage reduced by 6%. Does not affect PvP combat.
- Dark Ranger: Bleak Powder damage reduced by 6%. Does not affect PvP combat.
Mage
- Arcane
- All damage dealt reduced by 3%. Does not affect PvP combat.
Priest
- Discipline
- Atonement healing increased by 15%.
- Atonement healing is now increased by 75% outside of raids (was 100%).
Rogue
- Fatebound: Fixed an issue that caused the damage bonus provided by Fatebound Coin (Heads) to be 8% lower than the displayed value.
Player versus Player
Death Knight
- Blood
- The 11.2 Deathbringer Class Set damage bonus to Empower Rune Weapon is now 33% effective in PvP combat.
- The cooldown reduction from Insatiable Blade is now 40% effective in PvP combat.
Druid
- Restoration
- Reactive Resin healing increased by 80%.
- Fixed an issue that caused Rejuvenation and Regrowth to benefit from Soul of the Forest when applied from the 11.1 4-piece set bonus.
- Fixed an issue that caused Overgrowth to cast Regrowth’s initial heal when Nature’s Swiftness was active.
Hunter
- Beast Mastery
- Packleader: Ravenous Leap damage from Huntermaster’s Call reduced by 30% in PvP combat.
- Marksmanship
- Rapid Fire now deals 10% more damage in PvP combat.
- Aimed Shot now deals 10% less damage in PvP combat.
- Black Arrow deals 15% less damage in PvP combat.
Mage
- Arcane
- Leydrinkiner now repeats its damage at 35% effectiveness in PvP combat (was 70%).
Monk
- Mistweaver
- Enveloping Mist healing increased by 15% in PvP combat.
- Soothing Mist healing increased by 15% in PvP combat.
Paladin
- Retribution
- Dawnlight damage decreased by 15% in PvP combat.
- Sun’s Avatar damage decreased by 15% in PvP combat.
- Healing Hands now reduces the cooldown of Lay on Hands by a maximum of 30% (was 60%).
- Fixed an issue that caused the 11.2 Herald of the Sun 2-piece set bonus to not be properly reduced by 33% in PvP combat.
Shaman
- Enhancement
- Stormstrike damage increased by 45% in PvP combat. Does not apply to Windstrike.
- Lightning Bolt damage increased by 20% in PvP combat.
- Lightning Bolt, Chain Lightning, and Tempest damage from Thorims Invocation is now 50% effective in PvP combat (was 70%).
- Doom Winds now increases the chance for Windfury to trigger by 100% (was 200%) in PvP combat.
- Feral Spirits now increase Physical and Elemental damage done by 5% in PvP combat (was 10%).
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