World of Warcraft
Battle for Azeroth
Patch 8.3

Patchnotes mit Klassenänderungen aus Patch 8.3

Geschrieben von Telias am 17.12.2019 um 08:33

Patch 8.3 beinhaltet jede Menge neue Inhalte für World of Warcraft. Zu diesem Patch gehören aber auch Klassenanpassungen. Was sich bei den Klassen ändert, ist aus den offiziellen Patchnotes zu Patch 8.3 ersichtlich.

Heute hat Blizzard in einer offiziellen Vorschau auf Patch 8.3 die neuen Inhalte aus dem letzten BfA-Patch vorgestellt. Kurz danach ist der Patch auf den PTRs online gelandet, sodass die neuen Inhalte zum Testen bereit stehen. Nun hat Blizzard auch noch die Klassenänderungen zu Patch 8.3 veröffentlicht. Kurz darauf sind die Patchnotes zu Patch 8.3 in einem eigenen Artikel online gegangen.

Achtung: Wir haben diesen Artikel aktualisiert. Die folgenden Änderungen stammen aus den finalen Patchnotes zu Patch 8.3.

World of Warcraft Klassen im Überblick


  • Death Knight
    • Blood
      • Mark of Blood (Talent) can no longer heal a target with a very large health pool for more than 5% of the casting Death Knight’s maximum health.
    • Unholy
      • Bursting Sores (Talent) now increases the healing absorption provided by Necrotic Strike.
      • Risen Skulker summoned from All Will Serve (Talent) can now benefit from Path of Frost.
      • The Risen Skulkers’ Skulker Shot cast time and damage increased by 25%.
        • Developers’ note: By increasing the cast time and damage, this ability should no longer collide with the global cooldown at higher Haste levels.
    • Druid
      • Balance
        • Sunfire and Moonfire damage and periodic damage reduced by 10%.
        • High Noon (Azerite Trait) damage increased by 11%.
        • Power of the Moon (Azerite Trait) damage increased by 11%.
      • Feral Druids’ abilities now have improved sound effects.
        • Finishing abilities should now audibly stand compared to other abilities.
        • Dealing bonus damage against bleeding targets can now be heard.
      • Restoration
        • Mastery: Harmony healing bonus reduced by 9%.
        • High Noon (Azerite Trait) damage reduced by 34%.
          • Developers’ note: Restoration Druid has an overall package of healing, damage, and utility that is very hard to compete with in solo-healed content. Two things that stand out in particular are the efficiency of focused healing on a single target with high Mastery, and the ease of contributing DPS with very little GCD usage on Sunfire.
    • Mage
      • Frost
        • Ice Lance damage increased by 20%.
          • Developers' note: Ice Lance damage hasn’t kept up with Icicles’ scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance in their rotation.
    • Monk
      • Brewmaster
        • Stamina bonus reduced to 30% (was 35%).
        • Stagger percentage reduced to 90% of Agility (was 105%).
        • High Tolerance now increases effectiveness of Stagger by 5% (was 8%).
          • Developers' note: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin.
      • Mistweaver
        • Revival healing increased by 12%.
        • Renewing Mist healing increased by 15% and costs 2.5% mana (was 2.8%).
        • Vivify healing increased by 6%.
        • Enveloping Mist healing increased by 10%.
        • Rising Mist healing increased by 33%, and now extends heal-over-time effects by 4 seconds (was 2 seconds).
          • Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique play style a viable option.
        • Life Cocoon now heals for 60% of the Monk’s maximum health (was 1100% of the caster’s spellpower).
          • Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
      • Windwalker
        • Rising Sun Kick damage increased by 25%.
        • Blackout Kick damage increased by 10%.
          • Developers' note: These changes are intended to help Windwalkers perform better in single-target fights.
    • Paladin
      • Holy
        • Glimmer of Light (Azerite Trait) healing reduced 12%, and may now be applied to a maximum of 8 targets.
          • Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin play styles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces the cooldown of Holy Shock.
    • Priest
      • Discipline
        • Contrition’s (Talent) base healing reduced by 25%.
        • Contrition’s healing is now correctly affected by Mastery.
          • Developers’ note: In the aggregate this talent gains value, due to the increase in Penance healing, reduction to Atonement healing, and Mastery bug fix.
        • Penance healing increased by 15%.
        • Schism now increases damage done from Priest spells and abilities only.
          • Developers' note: This change is intended to make Schism consistent with other similar class cooldowns.
        • Shadow Word: Pain damage reduced by 9%.
        • Purge the Wicked damage reduced by 10%.
        • Power Word: Solace (Talent) damage reduced 10%.
        • Atonement healing reduced to 50% (from 55%).
        • Mastery: Grace effectiveness increased by 12%.
          • Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive.
      • Shadow
        • Chorus of Insanity critical strike bonus reduced by 25%.
        • Auspicious Spirits damage bonus reduced to 25% (was 50%).
        • Spiteful Apparitions (Azerite Trait) now deals the correct amount of damage if the Shadow Priest has Auspicious Spirits talented.
          • Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling to get out of control at high target counts. This change will keep their damage output in line with its original intention.
        • Vampiric Touch and Shadow Word: Pain damage reduced by 8%.
    • Shaman
      • Elemental
        • Primal Elementalist (Talent) will now have individual auto-cast settings saved per pet.
    • Warlock
      • Affliction
        • The following pets now show up under players’ unit frames with a timer: Dreadstalkers, Vilefiend, and Grimoire: Felguard.
        • Deathbolt now deals 20% of the total remaining damage of the Warlocks’ damage over time effects on the target (was 30%).
        • Nightfall’s chance to trigger increased by 33%.
        • Nightfall now increases the damage of Shadow Bolt by 50% (was 25%).
        • Drain Soul damage increased by 50%.
          • Developers’ note: One of the key concepts for Affliction Warlock is spreading damage over time spells on a number of different targets. While Deathbolt keys off these types of spells, it provides more-than-expected burst damage and outperforms the other two talents in every situation. In addition to reducing Deathbolt’s effectiveness, we’re improving the other two talents on the tier to give more options to Affliction Warlocks.

Quelle: Blizzard

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