World of Warcraft
Dragonflight
Patch 10.2.5

World of Warcraft: Bosse wurden im Mausoleum der Ersten abgeschwächt

Geschrieben von Telias am 02.07.2022 um 08:01

Update am 2. Juli

Es nimmt einfach kein Ende mit den Abschwächungen im Mausoleum der Ersten. Auch mit den Wartungsarbeiten in der kommenden Woche werden wieder zahlreiche Anpassungen vorgenommen.

As we previously mentioned, we’re working on a number of hotfixes to the most challenging bosses in Sepulcher of the First Ones.

With the weekly reset in each region (July 5 here), we intend to apply the following hotfixes:

Anduin

  • Anduin’s Hope and Anduin’s Doubt health reduced by 20% on Heroic and Normal difficulties.
  • Reduced the movement speed of Anduin’s Hope by 15% on Heroic and Normal difficulties.
  • Grim Fate reduced from 200% to 150% on Mythic difficulty.

Lords of Dread

  • Boss Health reduced by 10% on all difficulties.
  • Swarm of Decay and Swarm of Darkness damage reduced by 15% on Heroic difficulty.

Rygelon

  • Boss Health reduced by 10% on all difficulties.
  • Damage of Dark Eruption reduced by 75% on Heroic difficulty.

The Jailer

  • Health reduced by 15% on Heroic and Normal difficulties.
  • Health reduced by 10% on Mythic difficulty.
  • Azerite Radiation increased from 3%/stack to 7%/stack.
  • Domination is now triggered on players with 3 stacks of Tyranny (was 2 stacks).
  • Decimator no longer includes knockback on Heroic and Mythic difficulties.
  • Surging Azerite damage reduced by 15% on Mythic difficulty.
  • Surging Azerite heals Azeroth for 5% per tick (was 4%).
  • Rune of Damnation damage reduced by 15% on all difficulties.
  • Rune of Domination will be cast 3 times during Phase 2 on Mythic difficulty (was 4 casts).
  • Rune of Compulsion absorb reduced by 35% on Heroic difficulty.
  • Shattering Blast damage reduced by 20% on all difficulties.
  • Chains of Anguish damage reduced by 30% on Mythic difficulty.
  • Dominating Will absorb reduced by 15% on Heroic and Mythic difficulties.
  • Chain Breaker damage reduced by 20% on Heroic difficulty.

Quelle: Blizzard


Update am 18. Juni

Ich kann mich nicht erinnern, dass es jemals so viele Abschwächungen bei einer Raid-Instanz gab. Die nächsten so genannten "Nervs" wurden heute bekannt gegeben und werden mit den Wartungsarbeiten am kommenden Mittwoch aktiv.

Sepulcher of the First Ones

  • Lihuvim
    • Lihuvim health reduced by 15% on Mythic difficulty.
    • Resonance Cascade damage reduced by 90% on Mythic difficulty.
    • Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
  • Halondrus
    • Aftershock damage reduced by 75% on Mythic difficulty.
    • Planet Cracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
  • Anduin Wrynn
    • Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
    • Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
    • March of the Damned damage reduced by 75% on all difficulties.
    • Soul Explosion damage and travel speed reduced by 30% on all difficulties.
    • Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
    • Necrotic Detonation cast time increased by 30% on Mythic difficulty.
  • Rygelon
    • Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
    • Unstable Matter health reduced by 25% on Mythic difficulty.
  • The Jailer
    • Torment damage reduced by 30% on Mythic difficulty.
    • Unholy Eruption damage reduced by 30% on Mythic difficulty.
    • Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
    • Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
    • Incarnation of Torment health reduced by 20% on Mythic difficulty.
    • Diverted Life Shield reduced by 75% on Mythic difficulty.
    • Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.

Quelle: Blizzard


Update am 28. Mai: Weitere Abschwächungen

Mit Patch 9.2.5 erwarten uns die nächsten Abschwächungen in der letzten Raid-Instanz in Shadowlands, die mit der Veröffentlichung dieses Patches am 1. Juni aktiv werden.

As Patch 9.2.5 unlocks cross-server Mythic Sepulcher, and as we move into the later months of the tier, the team wants to continue to smooth out pain points for both progression and repeat kills on several bosses in the zone. Including this round of changes, we’ve made quite a few adjustments to Sepulcher in recent weeks, so we wanted to share a bit more context around our goals.

We’ve heard extensive feedback from players running Sepulcher on all difficulties that a number of mechanics in Sepulcher feel too unforgiving, and that there are just too many places where a single error by a single player can cause an unrecoverable wipe. We agree, and several of our recent changes have been aimed at reducing those penalties. This is a major topic of discussion within the team as we plan Dragonflight raid encounters and focus on delivering satisfying progression experiences for players on all raid difficulties.

Below are the changes that will be included in 9.2.5 next week during maintenance, and you’ll see them in the 9.2.5 patch notes:

Sepulcher of the First Ones

  • Artificer Xy’mox
    • Decipher Relic cast time increased to 30 seconds on Mythic difficulty (was 25 seconds).
  • Prototype Pantheon
    • Imprinted Safeguards reduce damage and healing taken by 35% on Mythic difficulty (was 50%).
  • Lihuvim, Principal Architect
    • Lihuvim’s health reduced by 10% on all difficulties.
    • Protoform Schematics health reduced by 10% on all difficulties.
  • Halondrus the Reclaimer
    • Ephemeral Eruption initial damage reduced significantly on Mythic difficulty.
    • Lightshatter Beam increases the damage taken from Lightshatter Beam by 300% on Heroic difficulty (was 500%).
  • Anduin Wrynn
    • Anduin Wrynn’s health reduced by 5% on all difficulties.
    • Monstrous Souls health reduced by 5% on all difficulties.
    • Anduin’s Despair health reduced by 10% on all difficulties.
    • Anduin’s Hope movement speed reduced on Heroic and Mythic difficulty.
    • Remorseless Winter damage reduced by 10% on all difficulties.
    • Hopebreaker damage over time reduced by 15% on all difficulties.
    • Fiendish Soul’s Necrotic Claws cooldown increased by 50% on all difficulties.
  • Lords of Dread
    • Mal’Ganis and Kin’tessa health reduced by 5% on all difficulties.
    • Swarm of Decay and Swarm of Darkness damage reduced by 7.5% on all difficulties.
    • Ravenous Hunger now heals the Inchoate Shadow for 13% on Mythic difficulty (was 10%).
    • Cloud of Carrion no longer disorients when jumping between players on Heroic and Mythic difficulty.
    • Infiltration of Dread duration increased by 10 seconds on Heroic and Mythic difficulty.
  • Rygelon
    • Collapsing Quasar Field duration increased by 50% on Mythic difficulty.
  • The Jailer
    • Rune of Compulsion’s absorb reduced by 33% on Normal and Heroic difficulty, and 10% on Mythic difficulty.
    • Misery no longer knocksback on Raid Finder, Normal, and Heroic difficulty.
    • Decimator no longer knocksback on Raid Finder and Normal difficulty.
    • Diverted Life Shield no longer heals on Mythic difficulty.
    • World Crusher produces 2 less Bloods of Azeroth on Mythic difficulty.
    • World Shatterer produces 1 less Blood of Azeroth on Mythic difficulty.
    • Phase 4 is now triggered at 15% Health on Mythic difficulty.

Quelle: Blizzard


Update am 10.05.2022: Weitere Abschwächungen

Auch in dieser Woche gibt es Abschwächungen bei einem Boss im Mausoleum der Ersten. Diesmal ist der Endboss an der Reihe.

May 9, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • The Jailer
      • [With realm restarts] All trapdoors close in Phase 3 on Normal and Raid Finder difficulties.
      • [With realm restarts] Decreased knockback of Decimator on Normal and Raid Finder difficulties.
      • [With realm restarts] Decreased knockback of Misery on Normal difficulty.
      • [With realm restarts] Decreased rate of growth of Defile on Normal difficulty.

Quelle: Blizzard


Update am 26.04.2022: Weitere Abschwächungen

In dieser Woche werden erneut Bosse im Mausoleum der Ersten abgeschwächt. Aktiv werden diese Änderungen nach den Wartungsarbeiten am Mittwoch.

With scheduled weekly maintenance (tomorrow, April 26 in this region), we’re making the following adjustments to the raid:

Sepulcher of the First Ones

Halondrus the Reclaimer

  • Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) in Mythic difficulty.
  • Charge Exposure duration increased to 32 seconds (was 16 seconds) in Mythic difficulty.
  • Earthbreaker Missile damage reduced by 20% in Mythic difficulty.
  • Changed the pattern of Planetcracker Beam during Stage Three in Mythic difficulty.
  • Reduced Halondrus’ health by 10% in Mythic difficulty.
  • Reduced damage of Eternity Engine by 10% in Mythic difficulty.

Anduin Wrynn

  • Anduin’s Despair and Anduin’s Doubt health reduced by 15% in Heroic and Mythic difficulties.
  • Befouled Barrier’s absorbs 10% less healing in Heroic and Mythic difficulties.
  • Fiendish Soul’s Soul Explosion missile travel speed reduced by 20% in Heroic and Mythic difficulties.
  • Monstrous Soul health reduced by 6% in Mythic difficulty.
  • Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).
  • Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).

The Jailer

  • Jailer’s melee attack decreased 10% in Mythic difficulty.
  • Jailer’s health decreased 5% in Mythic difficulty.
  • Martyrdom damage decreased 15% in Mythic difficulty.
  • Torment damage decreased 10% in Mythic difficulty.
  • Boon of Azeroth buff increased by 20% in Mythic difficulty.

Quelle: Blizzard


Noch bevor der mythische Schwierigkeitsgrad öffnet und damit das richtige Progress-Rennen beginnt, hat Blizzard Abschwächungen bei den folgenden drei Bossen im Mausoleum der Ersten vorgenommen.

  • Konstrukteur Xy'mox
  • Prototypenpantheon
  • Anduin Wrynn

Wie anhand der Patchnotes zu lesen ist, sind vor allem normaler und heroischer Schwierigkeitsgrad betroffen. Auswirkungen auf das so genannte Race to World First hat es nicht, da diese beiden Schwierigkeitsgrade für Progress-Gilden sowieso keine Herausforderung sind.

Weitere aktuelle Änderungen gibt es in unserer Übersicht aller Hotfixes zu Patch 9.2.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Several enemies now detect stealth and invisibility.
    • Skolex, the Insatiable Ravener
      • Fixed an issue where Retch was not treated as an area of effect spell in regards to all defensive abilities.
    • Artificer Xy’mox
      • Health of Xy Acolytes reduced by 15% on Raid Finder, Normal, and Heroic difficulties.
      • Resolved an issue where Interdimensional Wormholes could despawn while Genesis Rings were active when Xy'mox was below 30% health.
      • Reduced the pacing of the encounter by 15% on Normal and Heroic difficulty.
      • Improved the visual clarity of Gunship Barrage.
      • Reduced the radius effect of Hyperlight Sparknova.
    • Prototype Pantheon
      • Burden of Sin damage reduced by 25% on all difficulties except Mythic.
      • Added more time before Bastion's Ward dispel zones despawn upon transitioning between phases.
      • The Prototype Pantheon now pause in their place when beginning Complete Reconstruction and will remain there until all members of the Pantheon are defeated.
      • Improved the visual effect for Pinning Weapon.
      • Fixed an issue where Complete Reconstruction could fail to apply to a Pantheon member.
      • Holy Priest’s Guardian Angel (Talent) will now correctly reduce the cooldown of Guardian Spirit when cast on the Withering Seeds.
    • Anduin Wrynn
      • Anduin's health reduced by 5% on Heroic difficulty.
      • Remorseless Winter damage reduced by 10% on Normal and Heroic difficulty.
      • Fiendish Soul Health reduced by 25% on Normal and Heroic difficulty.
      • Grim Reflection health reduced by 10% on Normal and Heroic difficulty.
      • Befouled Barrier requires 10% less healing on Heroic difficulty.
      • Befouled Barrier requires 20% less healing on Normal difficulty.

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