World of Warcraft
Dragonflight
Patch 10.2.5

World of Warcraft: Klassenanpassungen bei mehreren Klassen - Patch 9.2

Geschrieben von Telias am 03.04.2022 um 09:09

Update: Weitere Klassenanpassungen

Bei den nächsten Wartungsarbeiten nimmt Blizzard weitere Klassenanpassungen vor.

Classes

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
    • Developer note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.

Mage

  • Fire
    • (2) Set Bonus: Increases the duration of Combustion by 4 sec, up from 2 sec.
      • This change does not apply to PvP combat.
    • Fireball damage increased by 20%.
      • This change does not apply to PvP combat.
    • Fire Blast damage increased by 10%.
      • This change does not apply to PvP combat.
    • Pyroblast damage increased by 6%.
      • This change does not apply to PvP combat.

Monk

  • Windwalker
    • Rising Sun Kick damage increased by 10%.
      • This change does not apply to PvP combat.
    • Blackout Kick damage increased by 10%.
    • Tiger Palm damage increased by 10%.
    • Fist of the White Tiger damage increased by 10%.
    • Developer note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.

Paladin

  • Retribution
    • (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 sec, up from 3 sec
    • Divine Storm damage increased by 10%.
      • This change does not apply to PvP combat.
    • Wake of Ashes damage increased by 10%.
      • This change does not apply to PvP combat.

Rogue

  • Assassination
    • Fan of Knives damage increased by 30%.

Warlock

  • Demonology
    • Demonic Consumption’s now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).

PvP

  • Items
    • Cosmic Gladiator’s Eternal Aegis
      • The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
      • Developer note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches, and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).

Priest

  • Holy
    • Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
    • (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
    • Developer note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.

Quelle: Blizzard


Update: Weitere Klassenanpassungen

Mit den kommenden Wartungsarbeiten nimmt Blizzard weitere Klassenanpassungen vor.

We’ll be making the following changes to increase the performance of select specializations in next week’s realm maintenance.

As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.

Additionally, we’re not planning on nerfing any over-performing specializations with this week’s pass, as we want to gather more data and provide more advance notice.

Classes

Death Knight

  • Unholy
    • All damage increased by 5%.

Druid

  • Feral
    • All damage increased by 3%.
    • Primal Wrath damage increased by 10%.
    • Brutal Slash damage increased by 20%.
    • Swipe damage increased by 15%.
    • Thrash damage increased by 20%.

Hunter

  • Beast Mastery
    • Beast Cleave now deals reduced damage beyond 8 targets (was 5).
    • All damage increased by 3%.

Monk

  • Mistweaver
    • Spinning Crane Kick damage increased by 30%.

Rogue

  • Outlaw
    • Blade Flurry now strikes nearby enemies for 50% of normal damage (was 40%).

Shaman

  • Elemental
    • All damage increased by 5%.

Warlock

  • Destruction
    • All damage increased by 5%.

Warrior

  • Ignore Pain now ignores 55% of the damage (was 50%).
  • Protection
    • Demoralizing Shout now reduces the damage enemies deal to you by 25% (was 20%).
    • Ignore Pain now reduces the cost of Ignore Pain to 35 Rage (was 40 Rage).
    • Spell Reflection cooldown reduced to 20 seconds (was 25 seconds).
    • Vanguard reduces all damage taken by 15% (was 10%).

Quelle: Blizzard


In den ersten Tagen nach dem Patch 9.2 hat Blizzard nicht nur viele Fehler behoben, sondern auch zahlreiche Anpassungen vorgenommen. So wurden mehrere Bossen im Mausoleum der Ersten abgeschwächt. Nun hat das Entwicklerteam aber auch Klassenanpassungen für mehrere Klassen angekündigt. Genauer gesagt werden die Set-Boni der neuen Tier-Sets aus Patch 9.2 angepasst. Die Klassenänderungen schauen wie folgt aus.

Klassenanpassungen beim Furor-Krieger

We’re currently working on the following adjustment to Fury Warrior’s set bonuses and Glory legendary, which we intend to make live with scheduled weekly maintenance on Tuesday, March 8 in this region.

  • (2) Set Bonus: Raging Blow damage reduced to 10% (was 15%).
  • (4) Set Bonus: Duration of Recklessness granted reduced to 3 seconds (was 4 seconds).
  • Glory (Necrolord Runecarving Power): The amount of Rage spent to extend Conqueror’s Banner increased to 30 for Fury Warriors (was 20).

Fury’s tier set was stronger than intended and we will be reducing the power of both the 2-piece and 4-piece to better fit within our goal for tier bonuses. In addition, we will be increasing the amount of Rage required to extend Conqueror’s Banner duration while the Glory legendary is equipped. The overall uptime of Conqueror’s Banner with the Glory legendary, Set Bonus (and conduits) was much higher than intended. We hope with these changes that the overall feel of all covenant Fury builds remain intact but with much more reasonable output.

Quelle: Blizzard

Klassenanpassungen beim Gebrechen Hexer

We’re currently working on the following adjustment to Affliction Warlock’s set bonuses, which we intend to make live with scheduled weekly maintenance on Tuesday, March 8 in this region.

  • (2) Set Bonus: Malefic Rapture’s damage is now increased by 25% (was 15%).
  • (4) Set Bonus: Shadow Bolt now has a 30% chance and Drain Soul now has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly (was 20% and 10% respectively).

Affliction’s set bonus wasn’t providing enough of an impactful reward for executing its mechanic. These increases should increase the throughput of Affliction’s tier set and we hope that these changes will bring its output in line with other set bonuses.

Quelle: Blizzard

Klassenanpassungen beim Tierherrschafts-Jäger

We’re currently working on the following adjustment to Beast Mastery Hunter’s 4-piece set bonus, which we intend to make live with scheduled weekly maintenance on Tuesday, March 8 in this region.

  • (4) Set Bonus: The set bonus now reads as – Kill Command critical hits empower your next Cobra Shot or Multi-Shot, increasing the damage and cooldown reduction of Cobra Shot by 40% or causing Multi-Shot to grant an additional 6 seconds of Beast Cleave.

We are adding additional functionality to the 4-piece bonus for Beast Mastery Hunters. When your Kill Command critically strikes, it now empowers either your next Cobra Shot with the existing functionality, or causes your next Multi-Shot to cause your next Beast Cleave to last 6 seconds longer. This should allow you to focus more on Barbed Shot, Cobra Shot, and Kill Command in AoE situations and worry less about using a Multi-Shot every 4 seconds to keep the Beast Cleave buff active.

Quelle: Blizzard

Klassenanpassungen beim Unheilig-Todesritter

We’re currently working on the following adjustment to Unholy Death Knight’s 4-piece set bonus, which we intend to make live with scheduled weekly maintenance on Tuesday, March 8 in this region.

  • (4) Set Bonus: Your minions deal 10% increased damage (was 5%). When Soul Reaper’s secondary effect triggers, this bonus increases to 50% for 8 seconds (was 25%).

Unholy’s Tier Set bonus is intended to differentiate the spec from Frost by amplifying one of its niches; strong windows of single-target burst & high-value execute damage. The initial tuning of the bonus was simply too low to make good on that promise, especially when compared to the baseline single-target power other similar bonuses brought to the table.|

Quelle: Blizzard

Klassenanpassungen beim Druiden

We’ve worked through the following adjustments to Balance and Feral Druids, which we intend to make live with scheduled weekly maintenance on Tuesday, March 8 in this region.

Druid

  • Balance
    • (2) Set Bonus: Entering a Lunar Eclipse now creates a Fury of Elune at 20% effectiveness (was 25% effectiveness).
    • (4) Set Bonus: While in an Eclipse, the cost of Starsurge and Starfall is reduced by 15% (was 20%).

The synergy of the Balance tier set with some of Balance’s options made it perform a bit higher than intended. We want to bring Balance in-line with other tier set bonuses while still rewarding those synergistic choices. These changes should keep the power of Balance’s tier set bonus, but rein in some of the higher outputs we’ve seen.*

Druid

  • Feral
    • (2) Set Bonus: Berserk’s cooldown is now reduced by 0.7 seconds per combo point spent (was 0.5 seconds).
    • (4) Set Bonus: Sickle of the Lion’s damage is increased by 25%.

We really appreciate all of the feedback on the Feral set and feel that we should take some time to explain these changes. When previously tuning this bonus, we took multiple factors into account: the synergy of the set with other legendaries, its synergy with Feral’s kit, the AOE component, and more. Since we last made adjustments during PTR testing, we’ve gotten a chance to incorporate a great deal of the feedback provided and take a fresh look at the numbers and we found that – as players rightly called out – there was a disconnect in how impactful this bonus was in situations such as single-target encounters.

Our goal with these changes is to keep Feral being a strong option in single-target encounters while increasing their AOE throughput. We will continue to actively watch discussions about this, and we want to say again: thank you for the feedback, and we appreciate the community’s patience as we take care with the tuning of this spec.

Quelle: Blizzard

Klassenanpassungen beim Elementar-Schamanen

We’re currently working on the following adjustment to Elemental Shaman, which we intend to make live with scheduled weekly maintenance on Tuesday, March 8 in this region.

Shaman

  • Elemental
    • Storm Elemental’s Wind Gust effect gained from casting Lightning Bolt or Chain Lightning now has a maximum stack of 10 (was 20). Additionally, if you cast Storm Elemental again while having a Storm Elemental active, the Wind Gust buff will be reset.

The ability to maintain Storm Elemental at long duration and high uptime allows for extended periods of Lightning Bolts with a cast time of less than 0.6 seconds. Players have reported that this is uncomfortable to play, and we believe it might pose a significant accessibility concern. For that reason, we would rather entirely avoid having a class talent allow cast times which are this short, to avoid similar problems in the future. We are reducing the maximum cast time reduction that can be granted by Storm Elemental. In addition, recasting a Storm Elemental while a Storm Elemental is already active will reset the stacks of Wind Gust.

Quelle: Blizzard


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